Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
It stops the players from creating lag mechines and lets the admins know whats happening
🚀 v2.0: The Performance Suite Update
This is a major feature update that introduces the Entity Culling System, transforming CircuitBreaker from a specialized physics-lag tool into an all-in-one server performance suite.
✨ New Feature: Entity Culling System
A new, optional system has been added to detect and clear excessive entity build-ups. This runs completely separately from the v1.0 physics lag detector.
- Fully Configurable: The entire feature is disabled by default. You can enable it and configure it in the new
entity-cullingsection of yourconfig.yml. - New Scanner: A new, slower, and server-friendly scanner (
startEntityScanner) runs on its own configurable timer (e.g., every 15-30 seconds) to check for entity-crammed chunks. - Threshold Culling: If the number of entities in a single chunk exceeds the
entity-threshold, the plugin will perform a "cull". - Admin Notifications: When a cull occurs, a message is sent to the console and to all in-game admins (with the
antilag.notifypermission) detailing how many entities were removed and from which chunk (including coordinates).
🧠 Smart Culling: No More Deleting Pets!
The biggest feature of the new system is its "smart" culling logic. The plugin will not remove entities that are considered "important".
An entity is considered important (and will be skipped) if it:
- Is on the new
entity-culling.whitelistin the config (e.g., "PLAYER", "VILLAGER"). - Has a custom name.
- Is a tamed pet (like a dog or cat).
- Is a vehicle (like a boat or minecart).
🎨 Minor Fixes & QoL (v1.1 -> v2.0)
- Console Colors: All console messages (startup, shutdown, and warnings) have been updated to use
Bukkit.getConsoleSender()for proper, sexy "blood-red" color rendering that avoids§cartifacts. - Code Cleanup: Cleaned up various classes and fixed minor bugs from v1.1.
Information
| Published on | November 13, 2025 |
|---|---|
| Downloads | 4 |
Platforms
Paper (1.21-1.21.10)