Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Adds exhaustion mechanics and specializations to help simulate real-life stamina and mastery. Work together to thrive.
What's new
- Added periodic (configurable) saving of specializations to a file, by default it saves every 10 minutes and the file is where the config file is.
- Added a manual save command, which bypasses the periodic saving to file
- Added commands to set, and reset a players specs (or reset everyones specs)
- Added more debug logging, including try-excepts in case the mod does not load
- Renamed messages to notifications in config for my own clarity (I don't care what's the correct way to name it, for now...)
- Changed message output for certain commands. Try them all out and see.
- Balancing of spec benefits, and limit increase to 1000 (was 100). The exhaustion gain is no longer reduced logarithmically, now it is a linear reduction that adjusts to your configs. Example: Having 50% of max points in a spec will get you 50% reduction in max exhaustion gain while doing the related activity
- Changed how Run Speed works, now you can set a base speed and max speed, and it will go smoothly between them based on your athletics level
- Fixed certain blocks counting as the wrong type for specializations
Known issues
- Specialization only saves to file if player has at least 1 point in something (This could lead to a problem if specializations are reset for a player as it may not update)
- Some blocks like Short and Tall Grass still being incorrectly detected
Information
Published on | July 19, 2025 |
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Downloads | 0 |
Platforms
Paper (1.21)