Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Create powerful spells to fight opponents, add new mechanics, and add unique effects to your server.
Version Support
This build only supports Paper server version 1.20.6
.
Breaking Changes
- During the update to
1.20.5/6
, the identifiers of several data types were renamed to match their vanilla counterparts. For example, thespell_mob
andredstone
particles were renamed toentity_effect
anddust
, respectively. In most cases spell options will still accept the legacy names; users are still advised to migrate away from them, however. - The
entity_effect
particle now requires a color. For theparticles
,particlespersonal
andparticlecloud
spell effects, this is done with the newargb-color
option.
Bugfixes
- Fixed an issue that prevented
ListSpell
andSublistSpell
from listing temp-granted spells. - Fixed an issue that caused
ListSpell
andSublistSpell
to list empty spell lists improperly in certain situations. - Fixed an issue that prevented
SummonSpell
from functioning without a caster when casting at an entity from a location. - Fixed an issue that prevented replacement and certain spell effect options from working when using the
trail
effect position in certain situations. - Fixed an issue that prevented
ProjectileSpell
from checking intermediate entity collisions properly.
Changes
ListSpell
andSublistSpell
now list spells in alphabetical order.SummonSpell
now checkscan-target
andtarget-modifiers
, as well as applyingvariable-mods-target
.
Additions
- Added the
argb-color
option to theparticles
,particlespersonal
andparticlecloud
effect types. Specifies an ARGB color to be used for the particle. Applicable to theentity_effect
particle. - Added the
body
andbody-drop-chance
options to theequipment
section of entity data. Applicable to mob entities. - Added the
only-count-on-success
option toLoopSpell
. Whentrue
, an iteration of the loop only counts towardsiterations
if all of the subspells inspells
succeed. Defaults tofalse
. - Added the
pitch
andyaw
angle options to spell effects, entity data, andOffsetLocationSpell
. Specifies an angle for pitch and yaw, respectively. Optionally supports starting with a~
to specify a relative angle. Both options default to~
. - Added the
should-burn-in-day
option to entity data. Iffalse
, the spawned mob will no longer burn in the day. Defaults tofalse
.
Information
Published on | June 12, 2024 |
---|---|
Downloads | 17 |
Platforms
Paper (1.20.6)