1.14.1
Hey there! It's been a quick moment since we last updated you all. Here's a whole heap of new features and changes.
One important change that has happened since our last update is DeluxeMenus is now an open sourced project on GitHub, so feel free to help us on future updates or just follow along with changes as they happen.
https://github.com/HelpChat/DeluxeMenus/
Fixes And Changes:
- Fixed smithing tables being limited to 3 out of 4 slots in 1.20+.
- Fixed
material: placeholder-
not properly updating when reloading the menu (using/dm reload
). - Fixed tipped arrows not supporting the
potion_effect
option. model_data
supports negative values (for versions that still use the old option).- Fixed armor materials showing stone instead of air when armor was not placed in the respective slot.
- Fixed target set in
/dm open <menu> -p:<target>
not being used to parse placeholders inside actions. - Removed
hide_effects
option as this item flag was removed. - Fixed
update_interval
changing to 10 if value is set to 1. - Changed
/dm list
command. It is now paginated. To get the old list, simply use/dm list all
. - Fixed
[sound]
action on 1.21.3 and newer versions. - Fixed lore containing the new line symbol
\n
not properly being updated whenupdate_interval
andupdate
options were enabled. - Fixed
[commandevent]
action. The internal behavior was changed from a CommandPreProcessEvent to do the same as the[player]
action.
The New Stuff:
- Added argument requirements.
Example
menu_title: "{player}'s Profile"
size: 9
open_command: dprofile
register_command: true
args:
player:
requirements:
regex:
type: "regex matches"
input: "{player}"
regex: "^[a-zA-Z]{2,16}$"
deny_commands:
- "[message] That's not a valid player!"
length:
type: "string length"
input: "{player}"
min: 2
max: 32
deny_commands:
- "[message] Player must be between 2 and 32 characters long."
player:
type: "is object"
input: "{player}"
object: "player"
deny_commands:
- "[message] Must be a player's username or UUID."
count:
requirements:
size:
type: ">"
input: "{count}"
output: "5"
deny_commands:
- "[message] Count must be at least 5."
items:
health:
slot: 0
material: STONE
display_name: "{player}'s health => {count}"
lore:
- "%parseother_{{player}}_{player_health}%"
- Added a new requirement type
string length
. It has 3 options:input
(required): The string used in the requirementmin
(required): The minimum length the string should bemax
(optional): The maximum length the string should be
- Added a new requirement type
is object
. It has 2 options:input
(required): The value to be checkedobject
(required): The type of object to check for
This requirement attempts to parse the given input as a certain type of Java object. Supported objects are: int, double, uuid, and player. (player supports both player name and UUID)
- Added support for MMOItems materials
material: mmoitems-ITEMTYPE:ITEMID
- Added support for ExecutableBlocks materials
material: executableblocks-ITEMID
- Added support for ExecutableItems materials
material: executableitems-ITEMID
- Added support for SimpleItemGenerator materials
material: simpleitemgenerator-ITEMID
- Added support for Nexo materials
material: nexo-ITEMID
- New
lore_append_mode
option for items. In case you are using materials from different plugins such as MMOItems, they come with their own lore. This option decides what to do with the lore you specify inside the menu. Valid options:IGNORE
,OVERRIDE
,TOP
,BOTTOM
. Default value isOVERRIDE
. - New
light_level
option. Takes a number from 0 to 15 and can be used to change the light level of the new LIGHT item. - Added new
trim_material
andtrim_pattern
options to set armor trims for armors. Valid values can be found here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/meta/trim/TrimMaterial.html
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/meta/trim/TrimPattern.html - Added a new
damage
option. It sets the damage of an item such as armor - Added support for arguments to be used with the
[opengui]
and[openguimenu]
actions. Example:- '[openguimenu] MENU1 arg1 arg2'
. The arguments are not required and maintain the old behavior if they are not specified. - Added new PlaceholderAPI placeholders:
%deluxemenus_is_in_menu%
,%deluxemenus_opened_menu%
,%deluxemenus_last_menu%
%deluxemenus_opened_menu%
- Returns the ID of the menu that the player currently has open%deluxemenus_has_open_menu%
- Returns yes/no if a user has a menu opened%deluxemenus_previously_opened%
- Returns the previous ID of the menu that the player had opened
- Added a new requirement type
has permissions
. It works just likehas permission
but it takes in a list of permissions. It also has aminimum
option to only check for a number of permissions from the list.
Example
<type>_requirement:
requirements:
perms:
type: "has permissions"
minimum: 1
permissions:
- perms.1
- perms.2
- Added support for item hooks inside the
has item
requirement type. Example:material: itemsadder-<id>
- Added new item options:
hide_tooltip
,enchantment_glint_override
,rarity
,tooltip_style
, anditem_model
hide_tooltip
- Hides the tooltip of the item completelyenchantment_glint_override
- If true, the item will glint, even without enchantments; if false, the item will not glint, even with enchantmentsrarity
- Change the item rarity. Valid item rarities: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemRarity.htmltooltip_style
- Use custom sprites for tooltip background and frameitem_model
- Change the item model
- Added new item options:
nbt_byte
,nbt_bytes
,nbt_short
,nbt_shorts
. They are used for setting short and byte values - Added tab completion for the
/dm ...
commands - Added new commands for managing Metadata
Metadata Command Reference
Commands for handling metadata (with support for placeholders):
show
: Gets the stored value at the specified key as long as it matches the specified typelist
: Lists all key-value pairs of a specified typeset
: Sets a value of specified type at the specified key (if a value exists at the given key, it will override it only if the type matches)remove
: Removes a value of specified type from the specified key (as long as the existing value matches the given type)add
: Used for addition on number types (if no value exists at the given key yet, the addition will be done on a0
value)subtract
: Used for subtraction on number types (if no value exists at the given key yet, the subtraction will be done on a0
value)switch
: Used for switching boolean values. SinceBOOLEAN
type is just an alias forString
, it will also work forString
types as long as the values aretrue
orfalse
(case-insensitive)
- Added a new item option:
model_data_component
. This adds support for the new custom model data component
Example
items:
test:
material: dirt
slot: 0
model_data_component:
strings: ["string1", "string2"]
floats: [1, 2, 3]
flags: ["true", "false", "true"]
colors: ["255, 255, 255", "0, 0, 0"]
Other Important Changes:
- Placeholders are parsed before arguments. To change back to the old behavior add
arguments_support_placeholders: true
to the menus you want to revert the change for.
Long rant/explanation: This was done for security reasons. Some placeholders do more than simply return values. They execute code based on input values. Arguments are unsanitized user input. So this could lead to some issues. If you're sure that your placeholders don't have weird behaviors that can be taken advantage of, re-enable this option. - Deprecated the following options:
hide_attributes
,hide_enchantments
,hide_unbreakable
. Theitem_flags
options should be used instead. - Deprecated the
data
option. Thedamage
option should be used instead. - Removed support for Minecraft 1.13.2 to 1.16.4. Only supported versions now are 1.16.5 and higher.
Limitations:
- NBT options are not currently supported for 1.21.4+. We're investigating the usage of this particular feature to determine whether it should be brought back.
Thanks:
We want to give a quick shoutout to all those who contributed to this release, BlitzOffline, cj89898, Kqliber, Starmism, iGabyTM, Oribuin, LoJoSho, darbyjack, DongShaoNB, Tanguygab, MemencioPerez, Krakenied, galsever, ValeraShimchuck, xmorose, Boy0000, BitByLogics, LagClear & more.
Also thanks to those on the Discord who have been testing early dev builds over on our Jenkins!
As always, if you have any issues or questions feel free to jump on our Discord.
Information
Published on | July 27, 2025 |
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Downloads | 0 |