Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
A simple plugin that tags players in PvP and kills those who disconnect to prevent combat logging.
Celest Combat - Update Log
Version 1.0.5 (May 2025)
Bug Fixes
- WorldGuard Integration: Improved barrier system to prevent players from entering protected regions without visible barrier blocks - now more accurate and less intrusive
- Folia Compatibility: Resolved a scheduler conflict that prevented kill reward commands from executing properly
New Features
- Command Control System: Added a whitelist mode for commands during combat
- Players can now switch between blacklist mode (blocked commands) and whitelist mode (allowed commands)
- Provides more flexibility for server configurations
Kill Reward System Improvements
Global Cooldown: Added option for a server-wide kill reward cooldown that affects all players
- New
use_global_cooldown
setting in the configuration - When enabled, any kill will trigger a cooldown for all kill rewards across the server
- New
Permission-Based Cooldowns: Added support for permission-specific cooldown durations
- Configure different cooldown times based on player permissions
- Permission format:
celestcombat.cooldown.[group]
(e.g.,celestcombat.cooldown.vip
) - Custom groups include VIP, MVP, and Elite with respective cooldowns of 12h, 6h, and 3h
Notes for Server Administrators
- The new whitelist mode for commands provides greater flexibility for controlling which commands can be used during combat
- When upgrading, review your cooldown settings as the new global cooldown option may change behavior if enabled
- Permission-based cooldowns allow for rewarding premium players with faster cooldown times
For any issues or feedback, please report them on our GitHub repository or Discord server.
Information
Published on | May 9, 2025 |
---|---|
Downloads | 1 |
Platforms
Paper (1.21-1.21.5)