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A simple plugin that tags players in PvP and kills those who disconnect to prevent combat logging.

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Release
1.0.7

Nighter released CelestCombat version 1.0.7 on May 23, 2025

CelestCombat v1.0.7 - Update Log

🆕 New Features

Enhanced WorldGuard Safezone Protection

  • Client-Side Barriers: Barriers are now entirely client-side for improved server performance
  • Selective Visibility: Only combatants see barriers - other players can pass through without issues
  • Configurable Barrier Blocks: Customize barrier materials to match your server theme

Complete Trident Management System

  • Trident Cooldowns: Full cooldown system with per-world configuration
  • Combat Timer Integration: Optional combat timer refresh when trident lands
  • World-Specific Bans: Restrict trident usage in specific worlds

New Administrative Commands

  • /celestcombat removeTag <player> - Remove a player from combat
  • /celestcombat removeTagWorld <world> - Remove all players from combat in a world
  • /celestcombat removeTagAll - Remove all players from combat server-wide
  • Console Support: All commands can now be executed from console

🔧 Improvements

Simplified Permissions

  • Unified Structure: All command permissions merged into celestcombat.command.use
  • Easier Management: Single permission node for all administrative functions

Enhanced Multi-World Support

  • Better Compatibility: Improved integration with Multiverse-Core and Worlds plugins
  • Per-World Settings: More granular control over world-specific configurations

📋 Configuration Updates

New configuration options have been added for:

  • Trident management settings
  • Enhanced WorldGuard barrier customization
  • Debug mode toggle

Information

Published onMay 23, 2025
Downloads5

Platforms

Paper Paper (1.21-1.21.5)