Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
A simple plugin that tags players in PvP and kills those who disconnect to prevent combat logging.
CelestCombat v1.0.7 - Update Log
🆕 New Features
Enhanced WorldGuard Safezone Protection
- Client-Side Barriers: Barriers are now entirely client-side for improved server performance
- Selective Visibility: Only combatants see barriers - other players can pass through without issues
- Configurable Barrier Blocks: Customize barrier materials to match your server theme
Complete Trident Management System
- Trident Cooldowns: Full cooldown system with per-world configuration
- Combat Timer Integration: Optional combat timer refresh when trident lands
- World-Specific Bans: Restrict trident usage in specific worlds
New Administrative Commands
/celestcombat removeTag <player>
- Remove a player from combat/celestcombat removeTagWorld <world>
- Remove all players from combat in a world/celestcombat removeTagAll
- Remove all players from combat server-wide- Console Support: All commands can now be executed from console
🔧 Improvements
Simplified Permissions
- Unified Structure: All command permissions merged into
celestcombat.command.use
- Easier Management: Single permission node for all administrative functions
Enhanced Multi-World Support
- Better Compatibility: Improved integration with Multiverse-Core and Worlds plugins
- Per-World Settings: More granular control over world-specific configurations
📋 Configuration Updates
New configuration options have been added for:
- Trident management settings
- Enhanced WorldGuard barrier customization
- Debug mode toggle
Information
Published on | May 23, 2025 |
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Downloads | 5 |
Platforms
Paper (1.21-1.21.5)