Handles arena saving, regeneration, and full customizable minigame logic using WorldEdit or FAWE
What's Changed
Comprehensive Minigame System:
Introduced a flexible framework for creating minigames within your existing arenas.
Lobby System: Players can join a lobby and wait for sufficient players.
Configurable Countdown: A customizable countdown initiates when the minimum player count is met.
Game Start/End Conditions: Games now have defined start and end conditions, including last-man-standing and configurable time limits.
Player State Management: Automated handling of player inventory, health, food, game mode, and potion effects upon joining and leaving/game end.
Spectator Mode: Players eliminated or leaving the arena during a game can be moved to a dedicated spectator mode.
Configurable Rules per Arena: Set minimum/maximum players, game duration, lobby countdown, inventory clearing, game mode on join, item drops, and damage prevention via config.yml.
Item Durability Loss Prevention:
- Added a new prevent-item-durability-loss flag to config.yml. When true, items used by players within the arena will not lose durability.
Dynamic Void Fall Teleportation (Lobby):
- Players who fall into the void while in the WAITING or COUNTDOWN states of a minigame will now be automatically teleported back to the arena's lobby spawn. The void detection height is dynamically calculated 20 blocks below the lobby spawn's elevation.
Information
Published on | July 27, 2025 |
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Downloads | 0 |