Armor stand and display entity editor.
Supported Minecraft versions: Spigot/Paper 1.8.8 to 1.20.2
/eas give and follow the instructions.
If you get stuck, refer to the detailed instructions below.
- Right-click: Select
- Left-click: Go back
- Left-click: Open menu
- Q: Deselect entity
- Shift: Disable snapping
Hold the tool and right-click an entity to select it.
Right-click a line to use the Move tool. Move your cursor by walking or looking around, then right-click to confirm your changes. You can abort your changes and restore the previous position by left-clicking instead.
Right-click a circle to use the Rotate tool. This works just like the Move tool.
Some entities let you switch between local and global mode by right-clicking anywhere else. Local mode is affected by the rotation, for example, you can use it to move an armor stand along its arms. Global mode uses global coordinates.
/eas undo and
/eas redo to undo/redo your changes.
You can undo any operation performed using EasyArmorStands, as well as manually placing or destroying armor stands.
Armor stands have 7 bones:
- Left arm
- Right arm
- Left leg
- Right leg
After selecting an armor stand, you will also have to select which bone you want to edit. The Position bone is the yellow point in the middle (below the head), the other bones are the white lines.
You can pick up and carry the armor stand by selecting the position bone and then selecting the Pick up tool in the middle (where the lines meet).
/eas name to edit the custom name of an armor stand.
This is often used for holograms.
Format the name using MiniMessage.
Hint: If you are on 1.19.4+, you should use text displays for holograms, see below.
Display entities can be edited just like armor stand bones.
Additionally, they can be scaled.
Enter the Scale mode by right-clicking without looking at anything,
just like switching between local and global mode.
/eas scale <value> to set the scale in all three directions at once.
Use the menu to place an item into an item display.
/eas text to edit the text of a text display.
Format the text using MiniMessage.
This command also has some subcommands such as
/eas text background, which can be used to change the background color.
Hint: Set the billboard mode to
center in the menu and reset the rotation
/eas reset rotation,
/eas yaw 0,
/eas pitch 0) to create a hologram which always looks at the player.
Place a block in a block display by holding Shift and left-clicking it, or use
This command also supports block states like
/eas box to resize or move the bounding box.
Setting up a bounding box is important for client-side rendering performance.
The client will not render display entities if the bounding box is not visible on the screen.
By default, display entities do not have a bounding box, so they are always rendered.
/eas brightness to set a custom brightness (light level) of a display entity.
Hold Shift while right-clicking an entity to add it to your group selection. After selecting the entities you want to edit, right-click anywhere without holding Shift to begin editing the group.
The menu can be accessed by left-clicking while no bone or tool is selected. Group selections do not support the menu.
On the bottom left, you can edit the entity equipment slots (armor, held items).
The bottom right contains shortcut buttons to quickly select a certain bone.
Armor stand settings such as visibility can be changed using the buttons in the top right.
If Head Database is installed and you have permission to use it, you can click the button in the top left to open its menu. After selecting a head, you are returned to the EasyArmorStands menu and can quickly place it into an equipment slot.
If TrainCarts is installed, a button to open the TrainCarts model browser is added to the top left.
This list contains some important commands for features which cannot be accessed using the menu.
/eas help to see the full list of commands and their full usage.
/eas give: Give yourself the editor tool
/eas align: Move the selected entity to the middle of its block
/eas clone: Duplicate the selected entity
/eas snap angle: Toggle angle snapping (or specify an increment)
/eas snap move: Toggle position snapping (or specify an increment)
/eas reset <property>: Reset a property
There are two permission packs which contain permissions which are recommended for survival or creative mode servers.
||Allow editing armor stands and their basic properties|
||Allow spawning and editing armor stands and display entities|
For example, to allow players to use EasyArmorStands on a creative server, simply give them
If PlotSquared v6 is installed, players can only edit entities on plots where they are allowed to build.
Players with the
easyarmorstands.plotsquared.bypass permission bypass this restriction.
If WorldGuard is installed, players can only edit entities if they are allowed to build.
Players with the
easyarmorstands.worldguard.bypass permission bypass this restriction.
- Copy the
XXwith the language, for example:
messages_de.properties. This makes the file only apply to players with that language.
- To replace the default messages (sent if no matching
messages_XX.propertiesfile exists), simply call the file
- Find the config file you want to change in the resource folder.
- Create the corresponding file in the plugin folder.
For example, to edit the
armor stand menu,
- Copy values which you want to change from the default to that file and change them there.
The following files can be modified using this method:
config.ymlfile contains the plugin configuration.
menufolder contains the menu layout definitions.
properties.ymlfile contains the property definitions, including the item types used for their buttons.
To prevent issues with plugin updates, keep your custom config files as small as possible. The corresponding default config files are merged into them, so if you don't specify a value in your own config, it will be taken from the defaults.
Menu layout definitions contain a
parent key, the specified parent configs are merged into your config,
just like the defaults (see above).
You can create your own menu for any entity type in
TYPE is the lower-case entity
type name, such as
menu/entity/default.yml are used instead.
/eas reload to reload all configuration files and messages.