Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Hide heads in your world and let your players find them to earn rewards. Perfect for an Easter event
HeadBlocks v3.4.0
What's New
✨ New Features
- Hunt requirements. A Requirements menu in
/hb hunt createto stack the conditions to claim a head: area, previous hunt, permission, playtime and PlaceholderAPI, combined withALLorANY. See the documentation. /hb give <player> <number> [hunt]links the given head to a hunt. It is always placed in that hunt, whatever the hunt selected with/hb hunt select./hb hunt createwithout a name creates a hunt named with the lowest free number (1,2, ...).
🚀 Improvements
- The bounded zone became the area requirement, with every option it had. Existing hunt files are migrated on load.
- The
headblocks.zone.bypasspermission is nowheadblocks.area.bypass. The old node keeps working. - Hunt files no longer keep the keys of a behavior or a requirement that was removed.
- Player movement checks are skipped when no active hunt has an area to enforce.
🐛 Bug Fixes
- Fixed heads being placed in a deleted hunt when it was still selected. The selection now falls back to the default hunt.
- Fixed a possible error when refreshing HeadBlocks menus while the player had no inventory open.
Thank you for using HeadBlocks ❤️
If you find a bug or have a question, don't hesitate to :
- open an issue in Github
- or in the Discord
- or in the Spigot discussion
Platforms
Paper
1.20–26.2
Dependencies
Paper
- HeadDB Optional
- HeadDatabase Optional
- PlaceholderAPI Optional
- packetevents Optional