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Hide heads in your world and let your players find them to earn rewards. Perfect for an Easter event

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R

3.4.0

HeadBlocks v3.4.0

What's New

✨ New Features

  • Hunt requirements. A Requirements menu in /hb hunt create to stack the conditions to claim a head: area, previous hunt, permission, playtime and PlaceholderAPI, combined with ALL or ANY. See the documentation.
  • /hb give <player> <number> [hunt] links the given head to a hunt. It is always placed in that hunt, whatever the hunt selected with /hb hunt select.
  • /hb hunt create without a name creates a hunt named with the lowest free number (1, 2, ...).

🚀 Improvements

  • The bounded zone became the area requirement, with every option it had. Existing hunt files are migrated on load.
  • The headblocks.zone.bypass permission is now headblocks.area.bypass. The old node keeps working.
  • Hunt files no longer keep the keys of a behavior or a requirement that was removed.
  • Player movement checks are skipped when no active hunt has an area to enforce.

🐛 Bug Fixes

  • Fixed heads being placed in a deleted hunt when it was still selected. The selection now falls back to the default hunt.
  • Fixed a possible error when refreshing HeadBlocks menus while the player had no inventory open.

Thank you for using HeadBlocks ❤️

If you find a bug or have a question, don't hesitate to :

Information

Published
September 26, 2026
Author
0Downloads

Platforms

Paper
Paper
1.20–26.2

Dependencies

PaperPaper

Dependencies: Paper

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No dependencies

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