Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
🚀 VelocityLimboHandler v1.7.0
⚠️ Important: Configuration Migration
If you are updating from v1.6.2 or lower, your task-interval unit has changed.
- Old behavior: Seconds (e.g.,
3) - New behavior: Milliseconds (e.g.,
3000) - Action Required: Please update your
config.ymlto reflect this change, otherwise, the plugin will attempt to reconnect players far too fast!
🛠️ Performance & Stability
This update brings major internal improvements to ensure the proxy remains responsive even under heavy load.
- Non-Blocking Reconnections: All server pings and connection requests are now handled asynchronously. This prevents "Proxy Hangs" if a backend server is slow or timing out.
- Full Server Protection: Added a "Pre-flight" check. The plugin now pings the target server and checks player capacity before attempting a connection. This eliminates the "Server is full" console spam and reduces network overhead.
- Memory Management: Fixed several memory leaks where disconnected players were remaining in internal tracking maps.
✨ New Features & Fixes
- New Integration: Added support for LibreLoginNext in the AuthManager.
- Queue Logic: Fixed a bug where players could sometimes "skip" the queue under specific timing conditions.
- Smart Rerouting: Improved the connection listener to detect "Intentional" reconnections, preventing players from getting stuck in a loop between Limbo and the Lobby.
📦 Pull Requests
- Added LibreLoginNext support (#41)
- Unit migration: task-interval to milliseconds (#42)
- Core: Async implementation and leak fixes (#43)
- Fix: Logic to handle full backend servers (#44)
- Bugfix: Resolved queue skipping issues (#45)
Full Changelog: https://github.com/AkselGlyholt/velocity-limbo-handler/compare/v1.6.2...v1.6.3
Information
| Published on | December 17, 2025 |
|---|---|
| Downloads | 16 |
Platforms
Velocity (3.2-3.4)