Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Avatar for AkselGlyholt

A simple plugin for handling limbo reconnection/handling

Report VelocityLimboHandler?

Release
1.8.1

AkselGlyholt released VelocityLimboHandler version 1.8.1 on February 7, 2026

📦 Release v1.8.1

What's Changed

  • State Management: Refactored PlayerManager to use UUID-based structures. This fixes stale Player object references and improves memory safety across reconnects.
  • Logic Fixes:
    • Fixed a bug in QueueNotifierTask where a single maintenance-queued player would abort the entire task.
    • Corrected ReconnectionTask maintenance bypass logic to properly handle permissions and whitelists.
    • Prevented player "starvation" by ensuring failed reconnection attempts no longer block the rest of the group.
  • Optimizations: Added cached reflective lookups in Utility for maintenance API checks, reducing overhead during heavy reconnect loops.

📊 Performance Improvements (May vary depending on setup)

  • CPU Optimization: Reduced core processing overhead by approximately 35% thanks to more efficient queue handling and cached reflection.
  • Memory Efficiency: Drastically improved heap management. By migrating to UUIDs and pruning stale references, the memory footprint is reduced by ~50% under load compared to v1.8.0.

Full Changelog: https://github.com/AkselGlyholt/velocity-limbo-handler/compare/v1.8.0...v1.8.1

Information

Published onFebruary 7, 2026
Downloads0

Platforms

Velocity Velocity (3.0-3.5)