Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
📦 Release v1.8.1
What's Changed
- State Management: Refactored PlayerManager to use UUID-based structures. This fixes stale Player object references and improves memory safety across reconnects.
- Logic Fixes:
- Fixed a bug in QueueNotifierTask where a single maintenance-queued player would abort the entire task.
- Corrected ReconnectionTask maintenance bypass logic to properly handle permissions and whitelists.
- Prevented player "starvation" by ensuring failed reconnection attempts no longer block the rest of the group.
- Optimizations: Added cached reflective lookups in Utility for maintenance API checks, reducing overhead during heavy reconnect loops.
📊 Performance Improvements (May vary depending on setup)
- CPU Optimization: Reduced core processing overhead by approximately 35% thanks to more efficient queue handling and cached reflection.
- Memory Efficiency: Drastically improved heap management. By migrating to UUIDs and pruning stale references, the memory footprint is reduced by ~50% under load compared to v1.8.0.
Full Changelog: https://github.com/AkselGlyholt/velocity-limbo-handler/compare/v1.8.0...v1.8.1
Information
| Published on | February 7, 2026 |
|---|---|
| Downloads | 0 |
Platforms
Velocity (3.0-3.5)