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The UltimateDonutSMP replica - Premium & Optimized plugin | Folia & Paper support

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Release
1.1

BeestoXd released UltimateDonutSMP version 1.1 on Yesterday 4:51 PM

Support:

  • Paper: 26.x
  • Folia: 26.x

Changelogs:

Added

  • Added built-in portal holograms for RTP portals, using configurable TextDisplay lines from PORTAL-SYSTEM.HOLOGRAM.
  • Added per-portal hologram overrides for REGION, SERVER-ID, and LINES, allowing each portal to show different colors, region labels, and player counts.
  • Added /portalmanager sethologramhere <id> so staff can move a portal hologram to their current location without editing the database.
  • Added tab completion for /amethysttool, including subcommands, online player targets, and available amethyst tool types.

Improved

  • Updated Folia support to dev.folia:folia-api:26.1.2.build.8-stable and Java 21-25.
  • Updated plugin metadata to target api-version: '26.1.2' while keeping folia-supported: true.
  • Improved Folia-safe player iteration so repeated player-wide updates now enumerate globally and execute per-player work through each player's entity scheduler.
  • Improved ClearLag execution for Folia by scanning removable entities around online players and removing each entity from its own entity scheduler context.
  • Improved crate and portal hologram handling so TextDisplay spawning, orphan cleanup, and particle updates run through the correct region scheduler.
  • Improved spawner block syncing, item drops, and generation checks with Folia region ownership guards.
  • Improved staff, duel, FFA, freeze, bounty, and chat broadcasts so player-facing work is routed through Folia-safe scheduler paths.
  • Portal holograms now support <total_player>, {region}, {server}, {server_id}, {server_status}, {players}, {world}, and destination placeholders.
  • Local server player totals now use live Bukkit online player counts instead of depending on network status snapshots.
  • Custom hologram positions are saved with portal data and restored after plugin reloads or server restarts.
  • /portalmanager info <id> now shows whether the hologram location is automatic or manually positioned.
  • Amethyst tool type suggestions now use command-friendly names like sell-axe and shard-booster.
  • FFA exit handling now prefers safe server spawn, arena return, or world spawn locations instead of returning players to a captured location inside an FFA arena.
  • Billford now uses the shared BILLFORD-MENU configuration for its title, size, trade item display, and confirm button styling.
  • Billford's default 54-slot layout now places required items on the left, the hopper trade button in the center, reward preview on the right, and info/countdown controls below.
  • /findplayer now reports player locations more clearly with AFK, RTP zone, spawn, dimension, and biome-aware results.
  • /cuboid bind <cuboid> shard <true|false> now also manages the AFK zone binding, so shard cuboids can be used directly as AFK destinations.

Fixed

  • Fixed build shading on Java 21-25 by updating maven-shade-plugin to 3.6.2.
  • Fixed old Folia target artifacts being out of sync by rebuilding and refreshing
  • Fixed risky Folia runtime paths that directly scanned all world entities during arena rollback, ClearLag, and hologram cleanup.
  • Fixed duel and FFA arena rollback cleanup to operate from the arena region instead of a global task context.
  • Fixed anti-ESP spawner visibility updates so player ray tracing and block-change packets run on the player's entity scheduler.
  • Fixed TPA confirm menus on Folia so the recipient's confirmation GUI opens reliably when another player sends /tpa or /tpahere.
  • Kept the existing fallback behavior: players with TPA confirm menus disabled still receive the clickable chat request message.
  • Kept TPA auto-accept and disabled-request queue behavior unchanged.
  • Fixed portal holograms not moving after /portalmanager sethologramhere <id> when an existing hologram entity was already active.
  • Fixed local portal holograms showing 0 Players after startup or reload when using a local SERVER-ID.
  • Fixed stale portal hologram TextDisplay duplicates after restart that could make the player-count line render as a block-like/emoji glyph until sethologramhere was run again.
  • Fixed sethologramhere storing the hologram at the player's feet by applying a configurable vertical offset.
  • Fixed FFA /leave sometimes sending the leaving player back into the same arena at a rollback evacuation height instead of fully exiting the session.
  • Fixed FFA arena resets moving other waiting or preserved FFA players to vertical rollback evacuation spots when one player leaves.
  • Fixed Billford input slots being capped to the top row, allowing configured trades to use the full 54-slot GUI.

Information

Published onMay 8, 2026
Downloads0

Platforms

Paper Paper (1.20-26.1.2)