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The UltimateDonutSMP replica - Premium & Optimized plugin | Folia & Paper support

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Beta
1.3.2-beta

BeestoXd released UltimateDonutSMP version 1.3.2-beta on May 31, 2026

Support:

  • Paper: 1.21.x - 26.x
  • Spigot: 1.21.x - 26.x

Changelogs:

Added

  • Added crash protection for item data used by Auction House, Orders, custom Ender Chest, Crates, and Duels.
  • Added CRASH-PROTECTION defaults for serialized item size, display names, lore, books, persistent data keys, container depth, and nested containers.
  • Added crash protection checks for written book page count, page length, total book characters, lore length, display-name length, persistent-data key count, and nested container contents.
  • Added a dedicated unsafe-item rejection path for Auction House and Orders so crash protection failures are not reported as normal material-block failures.
  • Added player-facing crash protection messages with context and reason placeholders so admins can see where and why an item was blocked.
  • Added setup comments across bundled YAML configuration files so admins can understand each file and top-level section more easily.
  • Added optional crate hologram view-distance and update-interval controls for personal key displays.
  • Added Duel map selection for queue/create flows with configured arenas, random arena choice, and generated biome arena options.
  • Added private Duel creation modes for invite-only and friends-only challenges.
  • Added a Duel requests settings toggle so players can reject direct /duel and /create invite requests.
  • Added prepared generated Duel arena handling so flat arenas are pooled/reused and vanilla arena generation is opt-in instead of happening during match-found.
  • Added SELL-MENU.AUTO-SELL support to control whether the Sell GUI sells deposited items automatically.
  • Added configurable Orders item selection modes: curated select menu, inventory item template, and chat search.
  • Added an optional Orders select-item catalog that browses orderable materials from the running server jar with category tabs.
  • Added owner order editing for active orders with no delivered progress, including item, quantity, and price changes.
  • Added location-radius shard regions with SHARDS.CUBOIDS.REGIONS.<id>.LOCATION and RADIUS, while existing cuboid shard regions still take priority.
  • Added automatic AFK shard region setup from /uds setup setafk, so shard countdowns and rewards can work without manual /cuboid bind ... shard true.
  • Added a colorful ASCII art startup banner that displays in the server console when the plugin is enabled, showing the plugin title, version, author credit (BeestoXd), Discord link, and a donation appreciation note.
  • Added /god with /godmode alias for session-only staff god mode, including /god <player> for online targets.
  • Added RTP failure diagnostics that report both safe-location attempts and chunk sample usage.
  • Added RTP config cleanup for existing rtp.yml files with stale search comments, unsafe legacy values, or old failure message formatting.
  • Added shard admin balance commands: /addshards, /removeshards, and /setshards.

Changed

  • Existing config sync now merges bundled # UDS setup: comments into server config files without replacing admin-written comments.
  • CRASH-PROTECTION is now kept near core settings during config sync instead of being appended after command toggles.
  • Item safety checks now use raw serialized item byte size instead of estimating size from Base64 output.
  • Crash protection blocks unsafe storage actions while keeping the original item on the player, cursor, or inventory slot instead of stripping all metadata.
  • Normal custom UDS items, enchantments, persistent data, and non-nested shulker/container contents remain allowed when they stay within configured limits.
  • Nested containers such as shulker boxes inside shulker boxes are blocked by default, while regular single-depth shulker contents remain valid.
  • Personal crate key holograms are now hidden from all players by default and only shown to their owner.
  • Duel queue menu now uses centered paper/stats/selector/claims controls; the selector is hidden for flat/static-only arena modes.
  • Duel queue paper lore now reflects the actual active arena mode, including static/custom map queues and flat generated arenas.
  • Generated Duel worlds now keep starting player inventory intact while removing only items gained inside generated arenas from post-match carryout/claims.
  • Generated Duel arenas now use smaller default borders and closer spawns so opponents are easier to find.
  • Vanilla Duel biome mode no longer performs live vanilla world/chunk generation by default during queue match-found.
  • Orders created from inventory items now require exact delivered item data, including shulker contents, custom names, lore, enchantments, and persistent data.
  • Orders now store the actual delivered item for owner claims instead of recreating the requested template.
  • Orders price edits now withdraw only the increased escrow difference or refund the lowered difference.
  • Orders per-item price limit now defaults to the total budget cap so prices above 1M can be used when the total order budget allows it.
  • Paper/Spigot global combat logout punishment is now opt-in by default; players who leave during global combat are no longer killed unless COMBAT-MANAGER.KILL-ON-LOGOUT is enabled.
  • RTP now treats RTP worlds as pregenerated by default; new terrain is not generated unless SETTINGS.GENERATE-CHUNKS is explicitly enabled.
  • RTP search limits are now finite and clamped: attempts below 32 use 32, chunk samples below 64 use 64, and intervals below 8 ticks use 8.
  • RTP direct lookups used by portals and RTP zones now follow the same sample budget and tick delay as normal RTP searches.
  • RTP zone searches now count against the same active RTP player limit as command/menu RTP searches.
  • Packaged RTP defaults now use PLAYERS-IN-RTP: 1, MAX-ATTEMPTS: 64, MAX-CHUNK-SAMPLES: 128, ATTEMPT-INTERVAL-TICKS: 8, and GENERATE-CHUNKS: false.
  • RTP search actionbars no longer show attempt/check counters such as (0/16) or (0 checks).
  • /uds setup apply single-paper confirm now keeps spawn and AFK menus enabled so setup-created locations open through /spawn and /afk.
  • Setup-created spawn and AFK menu areas now reuse the earliest available menu slot instead of creating unnecessary later entries.
  • Sell GUI auto-processing now waits briefly for click and drag transfers to settle before selling and refreshing multiplier progress.
  • When Sell GUI auto-sell is disabled, deposited items remain movable and are returned when the GUI closes instead of being sold.
  • Shop price lore handling now recognizes both regular and small-caps price labels.
  • God mode keeps visible and audible damage feedback, leaves damage events active for combat/tag systems, and prevents health loss from PvP, mobs, fall damage, fire/lava, suffocation, starvation, and drowning.
  • God mode lets underwater air drain normally while preventing drowning health loss, and clears automatically when the player leaves the server.
  • Totem purchases now allow quantity adjustment up to 36 instead of forcing one purchase at a time.
  • Amount input now accepts comma/underscore separators and compact suffixes through Q; amount tab suggestions now use compact uppercase values.

Improved

  • Crate key hologram updates now reuse cached key balances and skip unchanged text refreshes to reduce repeated database and entity work.
  • RTP checks several random block columns inside a loaded generated chunk before marking that chunk unsafe.
  • RTP failure logs now include world, radius, attempts, samples, and chunk generation state for easier pregeneration diagnosis.
  • Existing valid custom RTP values are preserved during config sync; only unsafe legacy values such as 0, 1, and legacy attempt value 16 are repaired.

Fixed

  • Unsafe stored items loaded from the database are skipped and logged instead of being restored into plugin storage flows.
  • Unsafe items are blocked before creating or editing Auction House listings and Orders, editing crate rewards, saving custom Ender Chest contents, starting Duels, or storing Duel loot claims.
  • Blocked unsafe item actions keep the item in the player's inventory or cursor instead of silently deleting it.
  • Fixed unsafe items being able to enter custom Ender Chest storage through click, drag, hotbar swap, offhand swap, or shift-click paths.
  • Fixed crate reward saves and reward grants accepting items whose serialized data or nested contents exceed the configured crash protection limits.
  • Fixed Duel starts and Duel loot claims accepting unsafe inventory or loot items that could later be saved into plugin storage.
  • Fixed personal crate key holograms scaling poorly by no longer hiding each player-owned display from every other online player.
  • Fixed Duel claim menus closing from the barrier button instead of returning to the queue menu.
  • Fixed flat generated Duel matches showing a biome name in match-found messaging.
  • Fixed generated Duel cleanup deleting held or carried items that players already had before entering the arena.
  • Fixed Duel queue lag caused by synchronous generated world or chunk creation in match-found paths.
  • Fixed Orders search relevance so direct queries like wool no longer mix in unrelated fuzzy results such as wood, oak logs, or wooden tools.
  • Fixed Orders search menus crashing after direct-result cleanup on modern Java immutable lists.
  • Fixed legacy or corrupt Orders item data repeatedly logging Material cannot be null; bad rows now repair to a safe material fallback when possible.
  • Fixed Orders config sync being skipped when bundled messages.yml had invalid indentation under ORDERS.
  • Fixed /tpa and /tpahere incoming requests so players with TPA confirm menus enabled receive the clickable notification and the confirm GUI reliably opens shortly after while the request is still pending.
  • Fixed Paper/Spigot combat-tagged players rejoining with zero health and dying after disconnecting during combat.
  • Fixed compact money suffixes rendering as lowercase in scoreboards and economy placeholders; compact money now displays uppercase K, M, B, T, and Q while amount input remains case-insensitive.
  • Fixed /uds setup setspawn and /uds setup setafk not immediately creating usable /spawn and /afk menu entries.
  • Fixed setup menu locations being saved under the broken small-caps location key; old broken saves are still read and cleaned up on future setup saves.
  • Fixed AFK shard countdowns and rewards not starting after /uds setup setafk.
  • Fixed spawn/AFK menu delete and recreate flows jumping to #2 or #3 when an earlier slot should be reused.
  • Fixed /cuboid bind and /cuboid delete flows leaving stale spawn, AFK, or shard references that could recreate deleted areas in later slots.
  • Fixed several config message lookups using small-caps key names instead of the configured uppercase YAML keys.
  • Fixed RTP zone world names saved with small-caps text resolving as missing worlds instead of the intended vanilla world names.
  • Fixed RTP destinations, portal suggestions, and RTP zone searches failing when the configured world folder exists but the world is currently unloaded.
  • Fixed RTP failing with misleading messages such as after 1 attempts when old configs had very low attempt values.
  • Fixed ungenerated chunks consuming safe-location attempts while chunk generation is disabled.
  • Fixed direct RTP and zone RTP searches scanning chunks as fast as futures completed, which could spike TPS and player ping.
  • Fixed RTP fallback-to-loaded-chunks behavior so it only happens after the configured sample threshold and within the finite search budget.
  • Fixed redundant shop price lore not being removed when the label used a regular text variant.
  • Fixed god mode targets not receiving knockback from melee, sprint, Knockback, and Punch projectile hits.
  • Fixed shop spawner purchases charging players without delivering the managed spawner item; failed reward delivery now refunds the purchase.

Removed

  • Removed legacy unlimited RTP behavior for MAX-ATTEMPTS and MAX-CHUNK-SAMPLES values such as 0, 16, and 128.

Information

Published onMay 31, 2026
Downloads0

Platforms

Paper Paper (1.21-26.1.2)