Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
v2.0.1
๐ฑ Bedrock Edition & Geyser Integration
CuriosPaper now includes native container support and automatic detection for Bedrock Edition players connecting via GeyserMC and Floodgate:
- Automatic Geyser Detection & Setup (
BedrockUtil): Detects Bedrock players via Floodgate API, Geyser API, or offline Floodgate UUID prefixes (00000000-0000-0000-...). On startup, CuriosPaper automatically extracts and copiesCuriosPaper_Geyser.zipandCuriosPaper_mappings.jsoninto Geyser'spacks/andcustom_mappings/folders. - Custom Bedrock Anvil GUI (
BedrockAnvilGUI): Bedrock players opening an Anvil receive a dedicated 3-row Chest GUI allowing combination, repair, and renaming with accurate XP cost and level calculation. - Custom Bedrock Smithing GUI (
BedrockSmithingGUI): Bedrock players opening a Smithing Table receive a dedicated 3-row Chest GUI supporting 1.20+ Template Smithing (Template + Base + Addition) and pre-1.20 legacy Smithing (Base + Addition). - New Feature Config Toggles: Added
features.use-custom-anvil-gui(default:true) andfeatures.use-custom-smithing-gui(default:true) inconfig.yml.
๐ Attribute Modifier Operations & Lore Formatting
- Attribute Operations Support:
AbilityDataandAbilityEditorGUInow support three distinct attribute modifier operations:ADD_NUMBERโ Flat value addition/subtraction (e.g.+5or-5).ADD_SCALARโ Percentage scalar based on base attribute (e.g.+0.20formats as+20%,-0.15formats as-15%).MULTIPLY_SCALAR_1โ Multiplier size (e.g.1.20formats asx1.20).
- Lore Formatting & Message Customization: Updated
updateAbilityLoreto format positive and negative values according to the operation type, adding%for scalar operations andxmultiplier prefixes for multiply operations. - New Message Keys in
messages.yml: Addeditems.ability-attribute-scalar-positive,items.ability-attribute-scalar-negative,items.ability-attribute-multiply-positive, anditems.ability-attribute-multiply-negative.
โ๏ธ 3D Model Display (ArmorStand) Improvements & Dismount Safety
- Flight & Spectator Model Auto-Hiding: ArmorStand models automatically hide when players toggle flight (
isFlying(),PlayerToggleFlightEvent), enter Spectator mode (GameMode.SPECTATOR), or perform special poses (Pose.SWIMMING,Pose.FALL_FLYING,Pose.SPIN_ATTACK). - Inventory Dismount Safety: 3D models temporarily dismount when players open any inventory (
InventoryOpenEvent) and automatically remount 2 ticks after inventory closure (InventoryCloseEvent), preventing visual model overlaps in GUIs.
๐ ๏ธ Compatibility, Performance & Bug Fixes
- Flexible Version Parsing (
VersionUtil): Upgraded version parsing regex ((\\d+)\\.(\\d+)(?:\\.(\\d+))?) to gracefully handle non-standard Paper build strings (e.g. Paper dev builds like26.2.build.48-alphaor custom server forks). - Case-Insensitive GUI Title Matching (
AccessoryGUI): Fixed title comparison logic to use color-stripped case-insensitive matching (equalsIgnoreCase), preventing GUI title bugs caused by legacy color codes. - Give Command Target Message Fix (
CuriosCommand): Fixed output message target calculation when giving items to other players.
Platforms
Paper
1.14โ26.2