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Advanced instanced dungeon plugin for Paper 1.21+. In-game GUI editor, party system, and randomized gacha loot.

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Release
1.6.1

VoChiDanh released SinceDungeon version 1.6.1 on May 4, 2026

🔄 SinceDungeon v1.6.1 - Massive Performance, Editor & Multi-Module Update

This update introduces a completely revamped Gradle Multi-Module architecture, massive performance optimizations for Paper 1.21+, new premium mechanics, and highly requested Editor GUI improvements!

✨ New Features & Additions

  • Dynamic Stage Insertion: You can now insert stages directly in between existing ones! Added a dedicated [Insert Stage Here] button in the Editor GUI and a new command (/sdungeon stage insert <map> <position>).
  • Key-Locked Loot Chests: You can now optionally require players to possess a specific Dungeon Key item to open objective Loot Chests.

⚙️ Optimization & System Adjustments

  • Loot Chest Anti-Hang (Paper 1.21+): Fixed severe server lag spikes and Watchdog crashes caused by interacting with physical chests. Inventory listeners now correctly verify virtual GUI locations before querying the inventory Holder, bypassing expensive main-thread block-state snapshots.
  • Hardcode Eradication: Fully removed all remaining hardcoded strings. Translations are unified, and formats like /dungeon top date/time are now 100% configurable via config.yml.

🐛 Bug Fixes & Stability

  • BossBar Persistence: Fixed an issue where the BossBar HUD element would remain stuck on the screen if a player died or forcefully quit the dungeon before completing a boss phase.
  • Editor GUI Fixes: Fixed an issue where editing String List Action properties (like custom_drops or vip_equipment) would supply an incorrect edit context. Added proper EDIT_LIST signals and prioritization to unlock proper list management options.
  • Escort Action Fixes: Fixed a critical bug where attacker mobs would fail to spawn. Integrated a safe-spawning algorithm to prevent attacker mobs from suffocating or glitching inside solid blocks/terrain.
  • Memory Leaks: Safeguarded the PlayerQuitEvent cursor-item restore logic to ensure it doesn't accidentally snapshot chunk data during player disconnects.

Information

Published onMay 4, 2026
Downloads1

Platforms

Paper Paper (1.21-26.1.2)

Dependencies