Plugin and API to remove blocks, entities and nbt tags from a schematic.
Schematic Sanitizer
The schematic sanitizer can check and filter schematics. This can be done by an extensive config which allows to blacklist entities, blocks and even specific nbt tags and values contained in those tags.
The sanitizer can give you a report of found issues on the schematic or even fix them right away and output a new file.
This plugin can be used as a standalone plugin or as an api.
Usage as a plugin
Use /schematicsanitizer
to get into the plugin.
Checking a schematic
Use /schematicsanitizer check <schematic name>
to get a report of a specific schematic.
The report will contain a list of removed entities and block and also list their removal cause.
Fixing a schematic
Instead of just checking you can use /schematicsanitizer fix <schematic name> [new name]
, which will perform the check and write the cleaned schematic into a file.
If you leave the new name empty a new file suffixed with _new
will be created.
If you add the -o flag at the end you will override the original file.
The schematic sanitizer will do the following:
- Remove blocks which are blacklisted
- Remove entities that are blacklisted
- Remove blocks which contain blacklisted nbt data
- Remove entities that contain blacklisted nbt data
- Remove every creature once the limit is reached
- Remove every non creature once the limit is reached
What it won't do:
- Change the size of the schematic in any way
- Remove any blocks once the limit is exceeded
Batch processing
Instead of just fixing a single schematic you can fix a whole directory with /schematicsanitizer fixbatch <directory>
.
This will fix all schematics directly inside this directory. Schematics will be saved to an adjacent directory suffixed with _new
.
Adding the -o
flag will override the original files.
You will receive a short report of every single schematic telling you the problems if there were some.
Permissions
Permission | Action |
---|---|
schematicsanitizer.fix.use | Access to the fix subcommand |
schematicsanitizer.fix.batch | Access to the fixbatch subcommand |
schematicsanitizer.check.use | Access to the check subcommand |
schematicsanitizer.admin | Access to the debug subcommand |
The report subcommand can be used by anyone who has permissions for fix or check.
Usage as an api
Javadocs
Gradle
repositories {
maven("https://eldonexus.de/repository/maven-public")
}
dependencies {
compileOnly("de.eldoria.schematic-sanitizer", "api", "version")
}
Maven
<repository>
<id>EldoNexus</id>
<url>https://eldonexus.de/repository/maven-public/</url>
</repository>
<dependency>
<groupId>de.eldoria.schematic-sanitizer</groupId>
<artifactId>api</artifactId>
<version>version</version>
</dependency>
Get the path of your schematic
Path schematic = getDataFolder().toPath().resolve("myschematic.schem");
Create your settings
Settings settings = Settings.builder()
.filter(filter -> filter
.blockFilter(blocks -> blocks.withMaterialBlacklist(Material.COMMAND_BLOCK)
.entityFilter(entities -> entities
.removeCreature(true)
.withEntityBlacklist(EntityTypes.COMMAND_BLOCK_MINECART)
.withTextBlacklist("clickEvent","run_command")
.withNbtBlacklist("Item","Items"))
.limit(limit -> limit
.size(600)
.contentLimit(c -> c.blocks(50000).creatures(50).nonCreatures(600)))
.build();
Full Settings example
Settings settings = Settings.builder()
.filter(filter -> filter
.blockFilter(blocks -> blocks
.withMaterialBlacklist(
Material.COMMAND_BLOCK,
Material.REPEATING_COMMAND_BLOCK,
Material.CHAIN_COMMAND_BLOCK,
Material.STRUCTURE_BLOCK)
)
.entityFilter(entities -> entities
.removeCreature(true)
.removeNonCreatures(false)
.withEntityBlacklist(
EntityTypes.COMMAND_BLOCK_MINECART,
EntityTypes.FALLING_BLOCK,
EntityTypes.POTION)
)
.withTextBlacklist(
"clickEvent",
"run_command"
)
.withNbtBlacklist(
"LootTable",
"ArmorItem",
"ArmorItems",
"HandItem",
"HandItems",
"FireworksItem",
"Item",
"Items",
"DecorItem",
"Inventory",
"buy",
"buyB",
"sell",
"SaddleItem"
)
)
.limit(limit -> limit
.size(600)
.contentLimit(content -> content
.blocks(50000)
.creatures(50)
.nonCreatures(600)
)
)
.build();
Create a Sanitizer instance
Sanitizer sanitizer = Sanitizer.create(schematic, settings);
Perform a check and evaluate the report
SanitizerReport check = sanitizer.check();
getLogger().info("Removed %d blocks".formatted(check.blocks().size()));
for (RemovedBlock entity : check.blocks().entities()) {
getLogger().info("Removed block %s at %s caused by %s".formatted(entity.type(), entity.location(), entity.removalCause()));
}
getLogger().info("Removed %d entities".formatted(check.entities().size()));
for (RemovedEntity entity : check.entities().entities()) {
getLogger().info("Removed entity %s at %s caused by %s".formatted(entity.type(), entity.location(), entity.removalCause()));
}
Alternatively you can perform a fix of the schematic
SanitizerReport fix = sanitizer.fix(Path.of("path", "to", "new", "file.schem"));
Instead of providing a path you can also just provide a new name and the new schematic will be created next to the old one. If you provide no name the original schematic will be overridden.