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A Minecraft Map Editor... that runs in-game! With selections, schematics, copy and paste, brushes, and scripting

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Beta
7.4.0-beta-03

Me4502 released WorldEdit version 7.4.0-beta-03 on January 3, 2026

Changes in 7.4.0 Beta 3

  • Added a //replacebiome command to replace biomes in a selection by a given mask
  • Improved reliability of tree generation systems, to attempt to partially mimic old functionality
  • Fixed an issue where the revolve command can be off centre in some situations
  • Tweaked block property system to reduce memory usage and improve performance during startup
  • Deprecate some remnants of the fast mode system that are superseded by the side effect system
  • Fixed the hand, offhand, and pos1 patterns not showing in suggestions

Overall changes in 7.4.0

  • For a more in-depth look at the new features, check out this article
  • Added a -c option to //regen to output to clipboard
  • Added #clipboard mask, to mask against blocks that match the clipboard
  • Added a #fullcube mask that matches all blocks that fill an entire cube
  • Enables the new experimental snapshot mode by default for new setups
  • Added command completions for available schematic files to schematic commands
  • Added a //registry command to search available registries
  • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
  • Added an -m flag to the //distr command to mask included blocks
  • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
  • Added the ability to use any other pattern in the type applying pattern
  • Added the ability to source from the clipboard via //deform
  • Added an extend selection mode for polygon selections
  • Added a //revolve command to paste a rotated copy of a selection around an axis
  • Added a //replacebiome command to replace biomes in a selection by a given mask
  • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
  • Fixed block limits not applying to the //update command
  • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
  • Deprecate some remnants of the fast mode system that are superseded by the side effect system
  • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
  • Fixed the hand, offhand, and pos1 patterns not showing in suggestions

Information

Published onJanuary 3, 2026
Downloads42

Platforms

Paper Paper (1.21.4-1.21.11)