What's new in 1.1.0: shared Team Heart Bank (requires TeamsAPI), automated revive beacon placement with scheduling and random regions, WorldGuard protection for auto-spawned beacons, EzCountdown support for beacon warm-up timers, and an expanded interactive beacon GUI. Several bug fixes for bans, beacons, and the team bank.
Added
Team Heart Bank (requires TeamsAPI)
Teams can now pool hearts into a shared bank. Players deposit and withdraw hearts; admins can inspect or adjust any team's balance directly from the console or in-game.
Player commands:
| Command | Permission |
|---|---|
/lifesteal teambank balance |
lifesteal.teambank.balance |
/lifesteal teambank deposit <amount> |
lifesteal.teambank.deposit |
/lifesteal teambank withdraw <amount> |
lifesteal.teambank.withdraw |
Admin commands — operate on any team by name or UUID:
| Command | Permission |
|---|---|
/lifesteal teambank admin balance <team> |
lifesteal.teambank.admin.balance |
/lifesteal teambank admin deposit <team> <amount> |
lifesteal.teambank.admin.deposit |
/lifesteal teambank admin withdraw <team> <amount> |
lifesteal.teambank.admin.withdraw |
/lifesteal teambank admin reset <team> |
lifesteal.teambank.admin.reset |
/lifesteal teambank admin transfer <from> <to> <amount> |
lifesteal.teambank.admin.transfer |
The bank uses YAML or MySQL storage, matching your existing storage setting.
New lifesteal-core.yml keys:
team-bank:
enabled: true
max-hearts: 100 # global cap on a team bank balance
per-team-overrides: # optional per-team cap (overrides max-hearts for that team)
MyTeam: 50 # key: team name or UUID
Team-kill bypass — heart transfers are skipped when killer and victim share a team.
Replaces the old flat team-kill-bypass-with-teams-api boolean with a richer section
(old key still works as a fallback — see Migration notes below):
team-kill-bypass:
enabled: true
exempt-worlds: # worlds where the bypass does NOT apply
- pvp-arena
min-team-size: 2 # bypass only activates when the team has at least N members
Beacon Auto-Spawn
The plugin can now place revive beacons in the world automatically — on a recurring timer, on demand via command, or at a random location within a configured bounding box or weighted region list.


New /beacon command — top-level alias for /lifesteal beacon — with three new subcommands:
| Command | Description |
|---|---|
/beacon spawn [world x y z] |
Place a beacon at explicit coordinates, or a random location |
/beacon despawn <id|all> |
Remove one or all active plugin-spawned beacons |
/beacon spawns |
List all active plugin-spawned beacons and their status |
New revive-beacon.yml keys under spawn:
spawn:
max-concurrent: 1 # maximum simultaneously active plugin-spawned beacons
expiry-minutes: 60 # auto-remove after N minutes (0 = never expire)
cooldown-minutes: 30 # minimum time between consecutive spawns (0 = no cooldown)
schedule:
interval-minutes: 120 # auto-spawn every N minutes (0 = disabled)
random-spawn:
world: world
min-x: -1000
max-x: 1000
min-z: -1000
max-z: 1000
min-y: 0 # 0 = use world surface height (getHighestBlockY)
max-y: 0
random-spawn-regions: # optional: named weighted regions replace the single bounding box
spawn-area:
weight: 3
min-x: -200
max-x: 200
min-z: -200
max-z: 200
availability-event: # announcements/effects when beacon becomes usable
broadcast: true
title: true
particles: true
fireworks: true
countdown:
name-prefix: "beacon-" # EzCountdown timer name prefix
per-type-messages: {} # per-display-type message overrides
WorldGuard integration (optional)
A WorldGuard region is automatically created around each plugin-spawned beacon to prevent
players from breaking or tampering with it. The region is removed when the beacon despawns.
Configurable radius and flag overrides: deny-build, deny-pvp, deny-mob-damage,
deny-explosions. Silently skipped when WorldGuard is not installed.
EzCountdown integration (optional)
An EzCountdown timer is shown while a beacon warms up before becoming available. Supports
ACTION_BAR, BOSS_BAR, CHAT, TITLE, and SCOREBOARD display types. Falls back to
an internal timer when EzCountdown is not installed.
Soft dependencies
WorldGuard, EzCountdown, and TeamsAPI are now listed as softdepend in plugin.yml.
The plugin loads and works fully without any of them — each integration is silently skipped
when its dependency is absent.
Translations
All new messages (team bank player/admin commands, beacon auto-spawn announcements) are
translated in all eight bundled locales: en, de, es, fr, nl, pt, ru, zh.
Fixed
- Players were not banned at zero hearts when using the default
min-heartssetting — the zero-heart ban check ran against an already-floored value, so players reaching zero hearts were never banned under the defaultmin-hearts: 1.0. Ban now fires correctly. /pardon <player>was reversed on server restart — manually pardoning a player (via/pardonor by editingbanned-players.json) was undone the next time the server started, because the plugin re-applied the stored ban. Bukkit's ban list is now treated as authoritative: if a ban is missing there, it is removed from storage too.- Crash on Paper 26.1.2 when banning players — an incompatibility with the Paper 26.1.2
ban API caused a
ClassCastExceptionwhenever the plugin tried to issue a ban. Fixed. - Revive beacon GUI opened when holding a revive voucher — right-clicking a beacon with a valid voucher in hand should trigger a revive, not open the info GUI. The GUI was opening anyway due to listener priority ordering. Fixed.
- Beacon availability broadcast and effects not fired for instant-availability beacons — beacons with no countdown (immediate availability) skipped the availability event entirely, so no server broadcast, title overlay, particles, or fireworks were shown. Fixed.
- Team bank returned "invalid amount" instead of "feature disabled" — when the team bank
was turned off,
deposit/withdrawvalidated the heart amount before checking whether the feature was enabled, returning a misleading error. Corrected to check enabled-state first. - Overflow heart items dropped at the victim's respawn point instead of the kill location — when a killer's inventory was full, the extra heart item spawned at the victim's new respawn position rather than at the kill site. Now dropped at the killer's location.
- Team-bank messages missing from non-English locales —
de,es,fr,nl,pt,ru, andzhlocale files were missing the team-bank message keys introduced in earlier builds. All locale files are now complete.
Changed
- Beacon info GUI expanded from 27 to 54 slots: rows 4–5 now list eliminated players (click to select a revive target); row 6 has pagination and a direct "Use Beacon" button — players no longer need to close and reopen the beacon to perform a revive.
team-kill-bypass-with-teams-apiflat key superseded by the newteam-kill-bypasssection (see Added above). The old flat key is still read as a fallback — no immediate action required.
Migration notes
No breaking changes. Existing configs continue to work without modification. One key is superseded but remains backward-compatible:
Old key (lifesteal-core.yml) |
Replacement | Notes |
|---|---|---|
team-kill-bypass-with-teams-api: true/false |
team-kill-bypass.enabled: true/false |
Old key still works as a fallback |
Developer API
Four Bukkit events are fired during the plugin-spawned beacon lifecycle
(package com.skyblockexp.ezlifesteal.api.event):
| Event | Cancellable | Fires when |
|---|---|---|
BeaconSpawnEvent |
✓ | Before the beacon block is placed in the world |
BeaconAvailableEvent |
Beacon transitions from warm-up to available | |
BeaconUsedEvent |
A player successfully uses a beacon to revive someone | |
BeaconExpiredEvent |
Beacon expires naturally or is forcibly despawned |
Information
| Published on | May 17, 2026 |
|---|---|
| Downloads | 2 |