Interactive chunk heatmap for Paper servers that helps admins quickly identify performance-heavy chunks, entities, hoppe
LagMap 0.1.0
Public Beta release!!! Added
Interactive 9×5 chunk heatmap /lagmap
Heat Score from 0–100 in levels: Cool Warm Hot
Chunk detail view with: Entities Villagers Hoppers Block Entities Dropped Items Redstone Activity
Server status display with: TPS MSPT Online Players
Progressive chunk scanning to avoid large performance spikes
Chunk scan caching and request deduplication
Redstone activity tracking without scanning entire chunks
Refresh and recenter controls
Safe teleportation to selected chunks
Configurable Heat Score weights and thresholds
/lagmap
/lagmap reload
Permissions: lagmap.use lagmap.reload lagmap.teleport
Safe config reload with rollback on invalid YAML
Fallback defaults for invalid numeric config values
Protection against inventory item movement and GUI exploits
Cache/session cleanup and bounded internal data structures
Performance & Safety
LagMap never loads or generates chunks for analysis Scanning is limited by a configurable chunks-per-tick budget No full block-by-block chunk scans No NMS or internal server APIs Designed specifically for Paper servers
Notes
LagMap 0.1.0 uses a heuristic Heat Score based on measurable chunk activity and entity counts.
It does not claim to measure exact per-chunk CPU usage yet.
Deeper profiling and historical monitoring are planned for future versions.