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Easy plugin for Valorant in Minecraft!

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Release
1.1

Hrda released HrdaValorant version 1.1 on May 29, 2026

[Added] New recoil system. Every weapon have different recoil, which moves your yaw up and to the sites to make aiming a little bit about skill.
[Added] New Ultimates: Chamber & Vyse. Tour de Force will give Chamber a special sniper which has 5 bullets and creates the slow area after shot. Vyse's Garden creates the area which after 3s makes your main weapon jammed.
[Added] New Command for selecting agents in lobby /val agents
[Added] Support for new sounds in HrdaValorant Resource Pack 2.0
[Added] Support for bStats
[Added] New Titles for Round before switch, Match Point & Endgame
[Added] New Visuals for Spike blowing up
[Added] Chamber's Headhunter has now hit detector (headshots gives more damage then shots in body) [Added] Headshot Detector – Added a functional headshot system and balanced the Operator's base damage.
[Added] New Ultimates – Implemented Ultimate abilities for Clove and Raze.
[Added] Resource Pack – Added full support for Resource Pack version 4.0.
[Added] Refund System – Added a weapon selling/refund system to the buy phase.
[Added] New Shop Design – Redesigned the shop layout (prepared for future weapon additions).
[Added] Team Distinction – Enhanced team visibility with colored nametags and color-coded leather helmets.
[Added] New Weapons – Added Sheriff and Ares to the armory.
[Added] Command Restrictions – Active players can no longer execute commands from other plugins.
[Added] Map Lock – In-game players are restricted from joining other maps.
[Added] Viper's Pit Buff – Enemies now correctly receive the glowing effect inside Viper's Ultimate.
[Added] Competitive Ranked System – Introduced a fully functional Rank Rating (RR) system with ranks ranging from Iron to Radiant. Players earn or lose RR based on match outcomes.
[Added] Game Modes – Implemented support for different game lengths. You can now set maps to Normal (13 wins), Swiftplay (5 wins), or Ranked.
[Added] Interactive Join Signs – Added auto-updating signs [Valorant] that display the map name, active game mode, and live player count. Players can join by simply right-clicking.
[Added] Leaderboard Holograms – Added soft-dependency support for DecentHolograms. Admins can now place a live, auto-updating Top 10 Ranked Leaderboard anywhere on the server.
[Added] PlaceholderAPI Integration – Added custom placeholders (e.g., %valorant_rank%, %valorant_rr%, %valorant_credits%, %valorant_agent%) for use in scoreboards, tablists, and chat formats.
[Added] Player Capacity Limits – Admins can now define minimum and maximum player limits for each map using /val setminplayers and /val setmaxplayers.
[Added] New Player Commands – Added the /val rank command for players to check their current rank, RR, and progress to the next tier. [Added] New option in config.yml called lang. It reads messages from YML file in lang folder. Now is available two languages: default (English) & czech.
[Added] Custom Model Data for AgentGUI & Shields in Shop. Optimized for ResourcePack version 5.0 (or higher).
[Added] Added sounds after selecting agents. Optimized for ResourcePack version 5.0 (or higher).


[Fix] Vyse's & Clove's flashes are now fixed and remade.
[Fix] Repeated defusing by holding right clicked is now fixed
[Fix] Spike is now killing the players in bigger area
[Fix] Maps without the C plant were giving an error in console
[Fix] Players had money from previous games
[Fix] Players are now no longer vulnarable until the the buy phase ends.
[Fix] Ability Reworks – Implemented completely new, smoother mechanics for Phoenix's Wall and Gekko's Thrash.
[Fix] Visual Overhaul – Upgraded particle visuals for Killjoy's, Sova's, and KAY/O's Ultimates.
[Fix] Ultimate Points Cap – Ultimate charge is now strictly capped at a maximum of 5 points.
[Fix] Command Security – Commands /val agent, /val team, and /val shop can now only be used during specific game phases.
[Fix] Tour De Force Fix – Activating Chamber's Ultimate no longer clears the Spike item slot from the inventory.
[Fix] Side Swap Adjustment – Automatic team switching now dynamically adapts to the selected game mode (e.g., swaps after 4 rounds in Swiftplay, 12 in Normal/Ranked). [Fix] When joining by signs, the AgentGUI was automatically closed without selection.


Information

Published onMay 29, 2026
Downloads7

Platforms

Paper Paper (1.21.4-26.1.2)

Dependencies

Paper Paper
Edit Plugin Dependencies: Paper