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Quill is a sandboxed scripting language for Minecraft event automation.

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Release
1.0.0

KohanMathers released Quill version 1.0.0 on November 17, 2025

๐Ÿชถ Quill 1.0.0 โ€” Stable Release

"Players can finally run events without waking up the admins."

๐ŸŽ‰ Whatโ€™s in 1.0.0?

Everything Quill needed to officially call itself stable and production-ready:

โœจ Core Features Locked In

  • Sandboxed Scopes Fully safe boundaries that stop scripts from griefing outside their zone.
  • Granular Permissions Fine-grained function access per scope โ€” no more all-or-nothing nonsense.
  • Event System (Stable) Player/mob/block/chat events all polished and reliable.
  • Web Editor (Stable Integration) One-click script editing with live sync and no server file access.
  • Persistence Variables and state now survive restarts like champs.
  • Script Isolation Each scope runs in its own little universe. No variable bleed, no cross-contamination.

๐Ÿ› ๏ธ Polished + Production Ready

  • Major refactors for speed and stability
  • Better API naming, more consistent behavior
  • Stronger error messages (actually useful now)
  • Security model reviewed + hardened
  • Reduced overhead on busy servers
  • Command UX massively improved

๐Ÿ› Fixes That Saved My Sanity

  • No more ghost scopes
  • No more editor sessions disappearing into the void
  • Events that used to fire twice? Gone. Eliminated. Vaporized.
  • Sandbox boundaries now behave correctly 100% of the time
  • Memory leaks patched
  • Multithreading gremlins dealt with

๐Ÿ“Œ Notes

This marks the end of the alpha phase โ€” Quillโ€™s architecture, security model, and API surface are now considered stable. Future updates wonโ€™t break your scripts unless explicitly stated.

Information

Published onNovember 17, 2025
Downloads1

Platforms

Paper Paper (1.21-1.21.10)