Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
๐ชถ Quill 1.0.0 โ Stable Release
"Players can finally run events without waking up the admins."
๐ Whatโs in 1.0.0?
Everything Quill needed to officially call itself stable and production-ready:
โจ Core Features Locked In
- Sandboxed Scopes Fully safe boundaries that stop scripts from griefing outside their zone.
- Granular Permissions Fine-grained function access per scope โ no more all-or-nothing nonsense.
- Event System (Stable) Player/mob/block/chat events all polished and reliable.
- Web Editor (Stable Integration) One-click script editing with live sync and no server file access.
- Persistence Variables and state now survive restarts like champs.
- Script Isolation Each scope runs in its own little universe. No variable bleed, no cross-contamination.
๐ ๏ธ Polished + Production Ready
- Major refactors for speed and stability
- Better API naming, more consistent behavior
- Stronger error messages (actually useful now)
- Security model reviewed + hardened
- Reduced overhead on busy servers
- Command UX massively improved
๐ Fixes That Saved My Sanity
- No more ghost scopes
- No more editor sessions disappearing into the void
- Events that used to fire twice? Gone. Eliminated. Vaporized.
- Sandbox boundaries now behave correctly 100% of the time
- Memory leaks patched
- Multithreading gremlins dealt with
๐ Notes
This marks the end of the alpha phase โ Quillโs architecture, security model, and API surface are now considered stable. Future updates wonโt break your scripts unless explicitly stated.
Information
| Published on | November 17, 2025 |
|---|---|
| Downloads | 1 |
Platforms
Paper (1.21-1.21.10)