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Make players and entities glow in any chat color, per receiving player.

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R

2.0.1

Fixes a packet that older clients cannot handle.

initTeam sends a REMOVE before the CREATE so that rebuilding the glow teams really changes their colour - a CREATE for a team the client already knows is ignored, so without it a config change would only ever reach players who reconnect. On a fresh join, though, the client has never seen those teams, and clients before 1.13 look the team up and then use it without checking for null. That REMOVE was going out for something that never existed there.

It is now only sent when the teams were created for that player before, which is exactly the rebuild case it was added for.

No API change, no config change. Everything in 2.0.0 applies unchanged.

Information

Published
August 28, 2026
Author
1Downloads

Platforms

Paper
Paper
1.9–26.2