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Dynamic view & simulation distance adjustment per world — automatic, MSPT-aware, and fully configurable in a single conf
ViewDistanceTweaks v1.4-RELEASE
Dynamic view distance and simulation distance adjustment per world — lightweight, fully configurable, and built for performance-critical servers.
Changelog
- Added
prioritize-simulation-distanceoption underreactive-mode-settings(default:false) — when enabled, view distance is only reduced once simulation distance has already hit its configured minimum for that world. Simulation distance has a bigger impact on TPS, while reducing view distance causes visible chunk flicker for players, so this avoids touching view distance unless it's really needed
Dependencies
- Paper 1.21.x / 26.x — required
- PlaceholderAPI — optional
Support
Join our Discord: dc.gg/paperstream
Author: LucasTHCR
Information
- Author
- LucasTHCR
- Published
- August 7, 2026
- Downloads
- 0
Platforms
Paper
1.21–26.2