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Dynamic view & simulation distance adjustment per world — automatic, MSPT-aware, and fully configurable in a single conf

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1.4-RELEASE

ViewDistanceTweaks v1.4-RELEASE

Dynamic view distance and simulation distance adjustment per world — lightweight, fully configurable, and built for performance-critical servers.

Changelog

  • Added prioritize-simulation-distance option under reactive-mode-settings (default: false) — when enabled, view distance is only reduced once simulation distance has already hit its configured minimum for that world. Simulation distance has a bigger impact on TPS, while reducing view distance causes visible chunk flicker for players, so this avoids touching view distance unless it's really needed

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Author: LucasTHCR

Information

Author
LucasTHCR
Published
August 7, 2026
Downloads
0

Platforms

Paper
Paper
1.21–26.2