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Dynamic view & simulation distance adjustment per world — automatic, MSPT-aware, and fully configurable in a single conf

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1.5-RELEASE

ViewDistanceTweaks v1.5-RELEASE

Dynamic view distance and simulation distance adjustment per world — lightweight, fully configurable, and built for performance-critical servers.

Changelog

  • Fixed mixed mode being able to jump simulation/view distance straight to its maximum in a single check when server load suddenly dropped (e.g. players clustering together), instantly re-overloading the server and requiring a slow step-by-step decrease afterward
  • Added max-increase-step and max-decrease-step options under reactive-mode-settings (default: 1 and 3) — limits how many steps simulation/view distance may change by in a single check, in each direction
  • Added revert-increase-if-overloaded option under reactive-mode-settings (default: true) — if an increase immediately overloads the server on the very next check, it's rolled back right away instead of crawling back down through the normal decrease delay

Dependencies

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Author: LucasTHCR

Information

Author
LucasTHCR
Published
August 7, 2026
Downloads
0

Platforms

Paper
Paper
1.21–26.2