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Dynamic view & simulation distance adjustment per world — automatic, MSPT-aware, and fully configurable in a single conf
ViewDistanceTweaks v1.5-RELEASE
Dynamic view distance and simulation distance adjustment per world — lightweight, fully configurable, and built for performance-critical servers.
Changelog
- Fixed mixed mode being able to jump simulation/view distance straight to its maximum in a single check when server load suddenly dropped (e.g. players clustering together), instantly re-overloading the server and requiring a slow step-by-step decrease afterward
- Added
max-increase-stepandmax-decrease-stepoptions underreactive-mode-settings(default:1and3) — limits how many steps simulation/view distance may change by in a single check, in each direction - Added
revert-increase-if-overloadedoption underreactive-mode-settings(default:true) — if an increase immediately overloads the server on the very next check, it's rolled back right away instead of crawling back down through the normal decrease delay
Dependencies
- Paper 1.21.x / 26.x — required
- PlaceholderAPI — optional
Support
Join our Discord: dc.gg/paperstream
Author: LucasTHCR
Information
- Author
- LucasTHCR
- Published
- August 7, 2026
- Downloads
- 0
Platforms
Paper
1.21–26.2