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Dynamic view & simulation distance adjustment per world — automatic, MSPT-aware, and fully configurable in a single conf

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1.7-RELEASE

ViewDistanceTweaks v1.7-RELEASE

Dynamic view distance and simulation distance adjustment per world — lightweight, fully configurable, and built for performance-critical servers.

Changelog

  • Fixed the view-distance >= simulation-distance invariant being enforced too early — never-reduce-below-players could raise simulation distance again afterward, potentially leaving simulation distance higher than view distance
  • Fixed min-view-distance being silently forced to at least min-simulation-distance — your configured value is now respected as-is
  • Fixed mixed simulation/view distance changes (one increasing while the other decreases) being misclassified as a pure decrease, letting an increase skip the passed-checks-for-increase confirmation delay entirely
  • Fixed the update-checker console log box having misaligned borders when version strings differ in length
  • Fixed /vdt viewdistance <value> silently overriding the requested value with no explanation when it was below the current simulation distance — now shows a warning instead

Dependencies

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Author: LucasTHCR

Information

Author
LucasTHCR
Published
August 7, 2026
Downloads
0

Platforms

Paper
Paper
1.21–26.2