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Per-world view and simulation distance, adjusted automatically from MSPT and chunk load.

Report ViewDistanceTweaks?

R

2.15.1-RELEASE

Changed

  • The chunk generation safeguard only acts while the server is also busy. Until now a single player exploring new land was enough to lower the view distance, even on an almost idle server. The safeguard now needs both: a high chunk rate and an MSPT of at least the new chunk-generation-safeguard.min-mspt (default 20). Set it to 0 for the old behaviour. Real overload is still handled by the normal MSPT limits.
  • New bStats chart auto_update_enabled shows how many servers have the autoupdater on.
  • Config template: the section header for density-based scaling stood above the wrong block. Fixed in config.yml and the README.

Config update

Existing config files get min-mspt: 20 added on the first start. Nothing else needs to change. If you want the old behaviour, set it to 0 and run /vdt reload.

Tested

Folia 1.21.11 with a bot teleporting into fresh terrain: with min-mspt: 1000 no terrain-generation decrease happened even with the chunk rate above the threshold, with min-mspt: 0 the decrease came right away. Reload without restart works. 248 automated tests. Not tested: the default of 20 under heavy generation load on a busy server.

Information

Published
November 1, 2026
Author
7Downloads

Platforms

Paper
Paper
1.21–26.3