Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Per-world view and simulation distance, adjusted automatically from MSPT and chunk load.
Changed
- The chunk generation safeguard only acts while the server is also busy. Until now a single
player exploring new land was enough to lower the view distance, even on an almost idle server.
The safeguard now needs both: a high chunk rate and an MSPT of at least the new
chunk-generation-safeguard.min-mspt(default 20). Set it to0for the old behaviour. Real overload is still handled by the normal MSPT limits. - New bStats chart
auto_update_enabledshows how many servers have the autoupdater on. - Config template: the section header for density-based scaling stood above the wrong block.
Fixed in
config.ymland the README.
Config update
Existing config files get min-mspt: 20 added on the first start. Nothing else needs to change.
If you want the old behaviour, set it to 0 and run /vdt reload.
Tested
Folia 1.21.11 with a bot teleporting into fresh terrain: with min-mspt: 1000 no
terrain-generation decrease happened even with the chunk rate above the threshold, with
min-mspt: 0 the decrease came right away. Reload without restart works. 248 automated tests.
Not tested: the default of 20 under heavy generation load on a busy server.
Platforms
Paper
1.21–26.3