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Per-world view and simulation distance, adjusted automatically from MSPT and chunk load.

Report ViewDistanceTweaks?

B

2.9.0-BETA2

Follow-up to the 2.9.0-BETA subsystems. One new config option, for servers running only idle pre-generation / predictive pre-loading that do not want the plugin touching view/sim distance at all.

Added

  • adjustment-mode: off. Disables automatic sim/view distance management entirely — the world's current distance is left exactly as-is, and only /vdt simulationdistance//vdt viewdistance (temporary overrides) can still change it. Idle pre-generation, predictive pre-loading, AFK throttling, per-player fixed distances and MSPT tracking all keep working independently, since they never depended on the distance-management pipeline in the first place.
  • /vdt simulate reports off mode instead of previewing a target it would never apply.

Dependencies

  • Paper 1.21.x / 26.x — required
  • PlaceholderAPI — optional
  • EssentialsX — optional, only for AFK detection

Information

Published
August 20, 2026
Author
0Downloads

Platforms

Paper
Paper
1.21–1.21.11