Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Per-world view and simulation distance, adjusted automatically from MSPT and chunk load.
Follow-up to the 2.9.0-BETA subsystems. One new config option, for servers running only idle pre-generation / predictive pre-loading that do not want the plugin touching view/sim distance at all.
Added
adjustment-mode: off. Disables automatic sim/view distance management entirely — the world's current distance is left exactly as-is, and only/vdt simulationdistance//vdt viewdistance(temporary overrides) can still change it. Idle pre-generation, predictive pre-loading, AFK throttling, per-player fixed distances and MSPT tracking all keep working independently, since they never depended on the distance-management pipeline in the first place./vdt simulatereportsoffmode instead of previewing a target it would never apply.
Dependencies
- Paper 1.21.x / 26.x — required
- PlaceholderAPI — optional
- EssentialsX — optional, only for AFK detection
Platforms
Paper
1.21–1.21.11