Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
An AI helper in your server’s chat: /ask about the game, answered from the player’s real inventory and surroundings.
Allay Server 6.21.0 tells the model about all of it, so Allay says where to look and what really happened.
- 🧭 The way trail points behind you too. While a trail runs, the action bar shows an arrow that turns with your view and the blocks left, so a spot behind your back no longer leaves you with nothing to see: ↓ means turn around. A trail to another player shows their name, a spot its label (“↖ Base 120 blocks”), and a player off your locator bar says so. An answer's status takes the bar while Allay writes, and the arrow comes back after. Off with
tools.point_to.action_bar: false;point_toreturnsaction_bar, so Allay knows. - 🪧 No trail ends without a word. When a trail runs out you hear how far is left, when you leave its dimension that it stays there, and on arrival how far up or down the spot still is. A spot without a height gets its end column on the ground there, the line never runs past the spot, and a trail to a player puts your compass back afterwards.
- 🎆 Fireworks to your design.
get_recipesknows the recipes no grid shows: fireworks with every color, shape, and effect, copying books, maps, and banners, decorating shields, dyeing leather, tipped arrows, decorated pots, and recoloring shulker boxes and bundles. A crafting agent crafts rockets and stars to your description from your paper, gunpowder, dyes, and shape items; operators get them at once withgive, and potions and tipped arrows of any type too. - 🧱 Crafting that finishes. One request crafts a whole order, up to a full inventory, with no pauses between crafts. A recipe that takes its own result works: one netherite upgrade template and 7 diamonds make two, and a shortfall names the diamonds, not the template you hold. Ingredients come from bundles in the ender chest and the chests around too, and when what you lack waits in your ender chest with none near, the agent asks you to stand by one.
- 📦 “Give me 20 lapis” gives 20. A chests agent that finds fewer hands the rest to a crafting agent, which makes it from lapis blocks; a sorter's output chest, which hoppers fill, can be taken from; and a take names the chests it passed over. An agent that goes quiet hears so once, then stops with a line, instead of hanging until it times out.
- ❌ A “no” looks like a no. Nothing crafted, nothing found, or a plugin that kept the weather now shows with the red line and the reason, not the gray one of a success.
- 🔒 No X-ray through Allay.
get_surroundingscounts and lists ores, spawners, vaults, and budding amethyst only where you can see them, and containers only those you could open.look_atno longer finds mobs through walls. A death in the history names another player only when they agreed on this server and you could see them; the game's death message leaves the rest unnamed. - 🔎 “None” is never a guess.
find_itemandscan_nearby_containerssay how many chests sat in claims you can't open and how many chunks weren't loaded, and a chest's list says how many more kinds it holds. Food and brewing supplies in bundles count, villager, trade, drop, and anvil lists say what they left out, andlook_atsays how far it looked and when the block you see is just too far. - 🎯 Answers that match what happened. A goal already met when set comes back done; a goal to reach a place set from another dimension counts from when you get there;
show_markssays where the nearest mark is and which way to turn;show_draftchecks from afar or another dimension say where the draft stands, a draft shown whole finishes, and one you walked away from waits instead of keeping its chunks loaded. - 🛠️ Operator tools say what really happened. Teleport without a height lands on the ground and warns of lava, rock, or a fall; time and weather from the Nether or the End change the overworld; a game mode, weather, or time a plugin kept, a stronger effect you already had, and the harmful effects
healtakes off all come back as they are. Unknown items, enchantments, effects, and potions come with close names. - 🗺️ Structures by their common names. “Woodland mansion”, “ocean monument”, “nether fortress”, and “witch hut” find the game's ids, an unknown name comes with close ones, and “not found” says which dimension was searched.
get_worldfrom the Nether or the End adds the overworld's time and weather, andget_advancementscounts the hidden ones you did and lists 15 next steps. - 🧹 Two tools fewer.
scan_farmandget_light_spawn_checkare gone, with their switches intools.enabled.
Platforms
Paper
26.3