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Mobs spawn as bosses of six classes: abilities, minions, loot, and player levels.

Report MoBosses?

New

  • 🧱 Mo’Bosses comes to Fabric and NeoForge. Put mobosses-fabric-2.11.0.jar or mobosses-neoforge-2.11.0.jar in mods/ on a Minecraft 26.3 server, and it plays as on Paper: the same bosses, abilities, loot, levels, menu, achievements, and configs, with players joining from a vanilla game. Put it in your own game, and your singleplayer and LAN worlds get bosses too, each world keeping its own hunters in its save. The mods keep bosses out of the claims of Flan, Open Parties and Claims, and the mods behind Common Protection API, fill <papi:…> through Text Placeholder API, and talk to WorldAPI and Allay as the plugin does. Bosses can come from other mods’ mobs, and loot and gear take other mods’ items and enchantments by id. Players with the mod get a settings screen, from Mod Menu or NeoForge’s mod list, which changes the files in the main menu and the server’s own in a world when they have mobosses.config, and boss loot as pages in JEI, REI, and EMI. Data packs get mobosses:boss_killed for advancements of their own. Fabric and NeoForge in the wiki has it all.
  • āš–ļø The game’s difficulty grades bosses. On hard they stay exactly as they were. Normal bosses have about 88% of the health and damage, easy ones about 73%, and a hardcore world’s about 123%; armor, minions, cooldowns, and how often bosses come move by half as much, and the experience they drop with their health. Peaceful makes no bosses. A boss keeps what it was made with, so a change of difficulty moves only the bosses after it, and none is ever weaker than its vanilla mob. On easy or normal, your bosses get softer with this update; difficulty.enabled: false in config.yml keeps them as on hard. The modifiers and weights live under difficulty, and ./gradlew balance prints them.
  • šŸ§€ No more cheese. Bosses no longer get into boats or minecarts, and they stay out of portals. A boss you keep hitting from a pillar, over a wall, or while it sits in a hole or under a trapdoor steps out next to you after a few seconds (8 when it can’t reach you, 6 when it can’t move), and pulls you down when nothing next to you fits, as on top of a pillar. It does so once in 20 seconds at most, and an archer that can see you just keeps shooting. Every part has its switch under anti_cheese in config.yml.

Changed

  • šŸ“ˆ Levels grow from experience alone, and you see how far the next one is. Up to now kills raised your level along with experience, and experience counted so little that the card read like ā€œlevel 20, 97 kills, 95 experienceā€. Now each level asks for a set amount of Mo’Bosses experience, a kill gives about a hundred times what it did, and /mobosses info shows the way to the next level, like ā€œTo level 21: 799/1 598 Ā· 50%ā€. Levels come about twice as fast as before: level 20 after some 50 kills of bosses at your level instead of 100, level 90 after 300 instead of 840, and level 100 after about 400, where the old curve took over six thousand. Kills still count for achievements, the bestiary, and the board of kills. Your players keep their levels: the first start gives everyone the experience that holds their level and their way to the next, and keeps the old rows in player_progress_before_2_11. Don’t go back to an older Mo’Bosses on the same database without restoring them. The new keys are base, climb, knee, and steepness under progression.level_curve, and scale under exp_gain; Player levels has the table.

Fixed

  • 🩹 A boss you fight alone pays all of its share again. Damage with no player behind it, a fall after you knock the boss back, lava, a cactus, poison, drowning, or fire your Fire Aspect or Flame didn’t light, went to nobody, so your share, and the experience, loot chances, and kill that hang on it, came out short of what you earned. Now it goes to the players who hit the boss in the last 30 seconds, split by what each dealt, so you keep it all alone and a group splits it as it fought. TNT you lit counts as your own hit.

Information

Published
October 25, 2026
Author
1Downloads

Platforms

Paper
Paper
26.3