Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Mobs spawn as bosses of six classes: abilities, minions, loot, and player levels.
New
- ☠️ Your card counts your deaths.
/mobossesand/mobosses infoshow how many times bosses killed you, how many of those came in a row, and how much damage you dealt to bosses that died. Deaths count from this version on, whetherdeath_penaltyis on or not. - 📊 More numbers for dashboards. WorldAPI’s hunters and player cards carry
deaths,streak, anddamage, its leaderboards adddeathsanddamage, andstatsadds the players bosses killed, by type and class, and how often each ability went off since the server started.player.died_to_bosstells the streak and whether it cost a level, and the newplayer.demotedevent marks each lost level. Plan shows deaths, the streak, and damage on a player’s page, and the players each class and type killed. PlaceholderAPI, MiniPlaceholders, and Text Placeholder API getdeaths,streak, anddamage. Allay’shunttool tells a player their deaths too. - 🥚 The mods spawn a boss from the menu too. On Fabric and NeoForge, admins with
mobosses.spawnget the button in/mobossesthat Paper got in 2.19.0: the mob, its class, its level a digit at a time, then a chunk on the grid around you, or your own head to spawn it right on you.
Changed
- 💀 The streak of deaths lives in the database. 2.19.0 kept it on the player, where only their own game saw it; now the card, other players’
/mobosses info, and WorldAPI see it too. A streak that started on 2.19.0 starts over.
Platforms
Paper
26.3