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Mobs spawn as bosses of six classes: abilities, minions, loot, and player levels.

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New

  • ☠️ Your card counts your deaths. /mobosses and /mobosses info show how many times bosses killed you, how many of those came in a row, and how much damage you dealt to bosses that died. Deaths count from this version on, whether death_penalty is on or not.
  • 📊 More numbers for dashboards. WorldAPI’s hunters and player cards carry deaths, streak, and damage, its leaderboards add deaths and damage, and stats adds the players bosses killed, by type and class, and how often each ability went off since the server started. player.died_to_boss tells the streak and whether it cost a level, and the new player.demoted event marks each lost level. Plan shows deaths, the streak, and damage on a player’s page, and the players each class and type killed. PlaceholderAPI, MiniPlaceholders, and Text Placeholder API get deaths, streak, and damage. Allay’s hunt tool tells a player their deaths too.
  • 🥚 The mods spawn a boss from the menu too. On Fabric and NeoForge, admins with mobosses.spawn get the button in /mobosses that Paper got in 2.19.0: the mob, its class, its level a digit at a time, then a chunk on the grid around you, or your own head to spawn it right on you.

Changed

  • 💀 The streak of deaths lives in the database. 2.19.0 kept it on the player, where only their own game saw it; now the card, other players’ /mobosses info, and WorldAPI see it too. A streak that started on 2.19.0 starts over.

Information

Published
November 5, 2026
Author
0Downloads

Platforms

Paper
Paper
26.3