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Mobs spawn as bosses of six classes: abilities, minions, loot, and player levels.

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New

  • 🏆 Achievements in a tab of their own (press L): the hunt’s path by level (10 to 100) and by kills (10 to 1,000), the ladder of classes from Uncommon to Mythic, the bestiary and the Mythic collection, and feats: break an obelisk, break a chain, find the real one among doubles, win in the second phase, win alone at level 50 and up, win untouched at level 30 and up, hunt under a full moon, and avenge a death within 10 minutes. They toast and show in the chat as the game’s own do; levels and kills from before count at the next login. One language for all, as the game shows them (achievements).
  • 📖 A bestiary in the menu: every boss type, with your kills and best level in each class, and “???” for the ones you haven’t beaten; it counts from this version on, in a new player_boss_kills table.
  • 🔌 Mo’Bosses’ data in WorldAPI 2.3 and newer, if it runs: the best hunters, leaderboards by kills, level, or experience in WorldAPI’s own shape, a player’s card and bestiary, and the boss counts for everyone at /extensions/mobosses/…; the bosses alive, with coordinates, for tokens only. Kills, level-ups, achievements, deaths to bosses, second phases, and full moons stream as ext.mobosses.* topics, and kills, levels, achievements, and full moons land in its event history. Mo’Bosses keeps its data; WorldAPI reads it when asked.
  • 🔭 The bosses in the world, for admins (mobosses.bosses): a menu page of the bosses in loaded chunks, nearest first, 45 to a page. A click shows a boss’s details, Shift and a click takes you to it, and a right click, twice, removes it.

Information

Published
October 15, 2026
Author
2Downloads

Platforms

Paper
Paper
26.3