Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Mobs spawn as bosses of six classes: abilities, minions, loot, and player levels.
Changed
- 👀 Bosses come where players are. A mob no longer rolls as it spawns, mostly in caves nobody walks into, where it used to take the players’ cooldown with it. It waits until a player within 32 blocks could see it and rolls then, with a puff of smoke if it comes out a boss. Each mob rolls once in its life: walking off and coming back never rolls it again, and mobs that got a name, an owner, or a leash by then never roll. Minions still roll as they’re summoned (
spawn.on_sight; off brings back the old way). - 🎲 Bosses come a quarter more often: the world multipliers are 1.25 in the overworld, 1.4 in the Nether, and 1.6 in the End, up from 1.0, 1.1, and 1.3 (
spawn.world_multipliers).
Platforms
Paper
26.3