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Mobs spawn as bosses of six classes: abilities, minions, loot, and player levels.

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New

  • 🎁 Each boss drops what its mob is known for: entries in loottable.yml can name boss types, and every type got a few. An evoker drops emeralds, experience bottles, and Protection and Sharpness books; a pillager arrows and crossbows; a breeze breeze rods, wind charges, and trial keys; a guardian sponges and, at legendary, the Tide trim. They join the shared table, so about one drop in ten comes from them. Their supplies grow by half the table’s rate per level, from 2–4 emeralds at the start to 6–12 at level 50, and single valuable items, like a saddle or a trial key, don’t grow at all (a new per_level key on any entry).
  • 🎲 Bonus loot from rare mobs: a boss from a raid, mansion, bastion, fortress, trial chamber, or monument may drop one more of its own items (bonus_loot_chance in bosses.yml): an evoker or a ravager half the time, a piglin brute or a breeze about a third. One per fight, however many fought, for one of the players who got loot, picked by their shares.

Changed

  • 🧹 arrow_arc_vertical_spread is gone from abilities.yml: nothing read it.
  • 🧹 Less junk, more to fight with: even the first levels drop stone swords and axes, bows, leather armor, and shields instead of sticks, dirt, and seeds, and from level 6 iron swords, chainmail, and iron ingots join in. From level 10 cobblestone, planks, wool, crafting tables, furnaces, signs, and observers give way to arrows, shields, chainmail, food, gunpowder, lapis, experience bottles, ender pearls, and shields. At level 17, junk fell from about half of all drops to 2%. The weights stay, so rare and better items come as often as before.
  • 🧱 Blocks and ingots instead of crumbs: redstone is gone from the table, nuggets and dust turn into ingots from level 10, and blaze powder into rods. From level 20 a boss sometimes drops a ready block, iron, gold, lapis, copper, and rarely an emerald or, from level 50 on an Epic boss, a diamond block; blocks don’t grow with the level. High levels give more ingots: 6–12 iron from level 30.

Fixed

  • 🏠 A boss forgets whoever left the fight. Since 2.6.3 lightning, meteors, and arrow rain reach the players a boss fights at any distance, but that took in everyone who had ever hit it: a player who struck once and went home got lightning there. Now a player stays in the fight for 30 seconds after their last hit, or their pet's.
  • 💀 The killing blow casts nothing: a dying boss no longer summons minions or splits into doubles with its last breath.
  • 👥 Doubles leave with their boss. Copies outlived a boss killed before they faded, with its gear, name, and glow. The real boss now lands only where it fits and outside claims, never in a wall.
  • 🪂 Grapple doesn't kill with the fall: slow falling lasts as long as the drop needs, not a flat 3 seconds.
  • 🔥 The fire ring keeps away from anything that burns within the fire's reach, a block to each side and four above, not only next to it.
  • 🌀 Arrow rain, fireballs, and tridents stop when their target leaves for another world.
  • 🟣 Swap needs the enderman to see you and to fit where you stand: no swaps through walls or into a two-block tunnel.
  • 💚 Regeneration no longer ends phase two’s protection early: its effects run out by themselves.
  • 🛠️ Grapple, pounce, and stampede no longer fail when a player stands right above the boss.

Information

Published
October 21, 2026
Author
2Downloads

Platforms

Paper
Paper
26.3