Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
- Added the
--fullscreenargument to/mcc play. When provided, an additional shader will be used to play the video inside the UI in fullscreen, instead of in-world- Fullscreen can be used in normal and experimental playback mode.
- This may not work with mods like Iris
- This put the player in spectator temporarily and fixes them in-place.
- When
--fullscreenis used together with--experimentalRGB Mode, a new motion-compensated codec is used. This meaningfully reduces bandwidth in RGB Mode but increases server-side CPU usage and client-side shader work.- The encoder first tries to find global motion across the entire frame (-32 to +32px)
- Second, individual 4x4 blocks are used to see if they can re-use data from neighbouring blocks
- Every 30-60 frames or when a scene cut is detected, a full anchor frame is used to prevent motion prediction errors from piling up.
- This is very heavily work in progress and I can think of some things that would further improve bandwidth usage and reduce the performance impact here - I would not recommend using this in any production environment.
- 26.3 is now supported in addition to 26.2.
- If ViaVersion is installed, MCC will support both 26.2 and 26.3 clients at once.
- All commands have been migrated to Brigadier, using the StrokkCommands library.
- A thread leak with finished playbacks has been fixed.
Platforms
Paper
26.2–26.3