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Open-Source & customizable "Pillars of Fortune"-like game — spawn on bedrock pillars, get random items, and dominate!

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Release
0.2.0

MarcPG1905 released PillarPeril version 0.2.0 on Fri 7:11 PM

The plugin has been completely rewritten and now has some very convenient new features:

  • Added a full queue system (turned off by default, see config)
  • Added Item-Shuffle and Player-Shuffle game modes.
  • Changed to an ID-based game management.
  • Commands are now a lot more intuitive and easy to understand.
  • Updated a lot of things and switched to Kotlin -> Plugin should now be a lot smoother and faster.
  • Fixed a bunch of bugs from games never ending, to allowing kills after the game ended, to plugin crashes.
  • Overall polished the plugin to be more fit for production-usage, so anyone can use it for their own server.

Configuration:

  • Huge amount of new options in the configuration.
  • Game modes are now a lot more customizable.
  • You can now modify the configuration while the plugin is running and use commands (/pp-config modify) to do so.

... and a lot more I can't list here because I may or may not have forgotten and am too lazy to check all the code commits again.

Full Changelog: GitHub - 01df313...7177adb

Information

Published onFebruary 20, 2026
Downloads0

Platforms

Paper Paper (1.21-1.21.11)