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Release
1.9

NovaRealms released Pro-MMO-2 version 1.9 on April 28, 2026

ProMMO 1.9 - Changelog (Plugin)

This document summarizes the most important plugin changes included in ProMMO 1.9.

Highlights (1.9)

  • World generator presets were separated into ProMMO, ProMMO:city, ProMMO:citybuild, and ProMMO:wilderness, allowing each preset to use its own terrain profile.
  • world_generator.city_build.* now creates flatter terrain for city and building worlds.
  • world_generator.wilderness.* now generates more natural hills and rough landscapes for farming and survival worlds.
  • Mountain and highland surfaces now use more natural materials such as snow, gravel, calcite, coarse dirt, grass, badlands blocks, and peak variants instead of plain stone.
  • Biome placement is now smoother and larger in scale, making world transitions feel more natural.
  • Additional biomes were integrated, including Desert, Badlands, Eroded Badlands, Wooded Badlands, Jungle, Bamboo Jungle, Old Growth Taiga, Snowy Slopes, Frozen Peaks, Jagged Peaks, and Stony Peaks.
  • Castle generation now blends better into terrain using median and clamped height logic, with smoother courtyards and gate areas.
  • Castle generation only processes overlapping castle cells per chunk for better performance.
  • Dungeon reset now behaves as a proper run clear: players are removed, non-player entities are cleared, and the world layout remains intact.
  • Dungeon reset timers now use real millisecond timestamps instead of Minecraft world time.
  • Dungeon difficulty is calculated at match start and cached per dungeon world.
  • Dungeon loot now uses weighted rolls without overwriting occupied slots.
  • Chest, spawner, and dispenser updates are now deduplicated.
  • Dungeon safe zones are configurable through combat.dungeon_safe_zone.enabled and combat.dungeon_safe_zone.radius.
  • City industry now uses a unified energy tariff path for power grids, factories, and water systems.
  • city_industry.worlds can now restrict factories, water systems, meters, and registration to selected worlds.
  • Powered cable states remain visible briefly using city_power.powered_state_ttl_ticks.
  • /pm power status now shows detailed network information including cables, consumers, reactors, energy, and demand.
  • /pm industry meter now displays registration, power state, and world filter details.
  • Industry and power fees can now be deposited directly into the city treasury using city_industry.deposit_fees_to_treasury.
  • Pending tariff bills per player can now be limited with city_industry.max_pending_bill_per_player.
  • Factories and water systems refund energy exactly to the reactors that supplied it when a process is canceled.
  • Administrators can inspect other player factories while production remains owner-only.
  • Factories now support multiple configurable recipes under city_industry.factory.recipes.
  • Default factory recipes for iron, copper, and gold were added.
  • /pm industry meter diagnostics are now fully localized using locale keys.
  • city_industry.yml now batches saves for machines, tariffs, and meters instead of writing on every minor change.
  • Factory shift-click handling was centralized while still filling only the input slot.
  • Blood Moon now rolls once per Minecraft night and overworld using survival.blood_moon.chance_per_night.
  • survival.hunger.max_value and survival.thirst.max_value now properly support values above 100.
  • The survival boss bar is now reused and updated instead of recreated.
  • Normal consumables and custom item right-click effects now share one clamp, sync, and save system.
  • Water bottle filling from water mobs now supports cooldown protection with survival.water_bottle_fill_cooldown_ms.
  • Medieval and Modern now use separate era worlds generated automatically through era_worlds.*.
  • Players are automatically moved into the correct era world on join, respawn, character switch, or era selection.

Build Version

  • Artifact version updated to 1.9
  • Expected builds:
    • ProMMO-1.9-MC1.21.jar
    • ProMMO-1.9-MC26.1.jar (optional NeoForge build)

Last updated: 28.04.2026

Information

Published onApril 28, 2026
Downloads2

Platforms

Paper Paper (1.21-26.1.2)