Automatically regenerate chunks left unvisited by players for extended periods.
Support has now been updated to 26.2. Based on our testing, everything works correctly on Paper servers.
For the customized Folia FastAsyncWorldEdit plugin:
Previously, it created a new ServerLevel to regenerate chunks, and then unloaded the temporary world by calling cleanup().
However, Folia does not appear to support unloading worlds in this manner, causing the temporary worlds to remain in memory indefinitely.
As a result, every regeneration created another temporary world that could never be unloaded, leading to an ever-growing number of worlds in memory and ultimately causing a severe memory leak.
This release includes a fix for that issue.
Under Folia, the temporary world is now created only once and then reused for all future chunk loading and unloading operations, preventing the memory leak caused by repeatedly creating new worlds.
Regarding the customized FastAsyncWorldEdit required for Folia:
The original project has not been updated to support this protocol version (it currently supports up to 1.21.11 only). Therefore, unless you are capable of maintaining your own build, you should not use this plugin on Folia with protocol versions 26.1 through 26.2.
Warning
- Before updating NatureRevive, make sure to back up both your database and your world files.
- Although we have thoroughly tested compatibility with land protection, respawn, and other related plugins, you should still back up your world files before updating.
- If you intend to use this plugin on Folia, please use the customized FastAsyncWorldEdit build provided below: All changes: https://github.com/BrilliantTeam/FAWE-Folia
Information
| Published on | July 10, 2026 |
|---|---|
| Downloads | 0 |