Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Automatically regenerate chunks left unvisited by players for extended periods.
Optimization
Added ChunkClaimPlugin2 support, no config required
Fixed the startup message incorrectly detecting whether it had loaded itself
A customized build of FastAsyncWorldEdit, for Paper/Folia servers
- Structure data is now preserved during regeneration, so map upgrades are handled correctly
- Improved FAWE's regen method, substantially reducing CPU and memory usage
- Servers with a large amount of regeneration data are recommended to use this customized FastAsyncWorldEdit
- For now I do not intend to submit these optimizations upstream to FastAsyncWorldEdit, since it does not support 26.X
- That said, I have no objection to other developers taking my code upstream themselves, as long as you credit the source
- Contributions adding 26.X support to this customized FastAsyncWorldEdit project are also welcome
Regarding the customized FastAsyncWorldEdit plugin: the original project does not support that version (it only goes up to 1.21.11), so unless you are able to do the development work yourself, you should not be using this plugin on 26.X at this time.
Please Read
- Always back up your database and world files before updating NatureRevive.
- Although we have done everything we can to ensure that land-claim, regeneration and other plugin features work correctly, please still back up your world files before updating.
- To use this plugin on Folia, please use the FastAsyncWorldEdit build provided below — all changes
Information
| Published on | July 31, 2026 |
|---|---|
| Downloads | 0 |
Platforms
Paper (1.17-26.2)
Dependencies
Paper