Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Automatically regenerate chunks left unvisited by players for extended periods.
Optimization
- Previously every entry was read on each pass, which consumed a large amount of CPU.
- TTLs are now kept in sorted order (ExpiryIndex), so only the entries at the front, the ones that have actually expired — are examined.
- Measured at the 400,000-chunk scale: usage drops from 5–8% down to under 1%.
Regarding the customised FastAsyncWorldEdit build: upstream has not added support for that version (it only goes up to 1.21.11), so unless you are able to do the development work yourself, you should not use this plugin on 26.X for now.
Please note
- Always back up your database and world files before updating NatureRevive.
- Although we have done our best to ensure that land-claim, regeneration and other plugin features behave correctly, please still back up your world files before updating.
- If you want to run this plugin on Folia, use the FastAsyncWorldEdit build provided below — all changes
Platforms
Paper
1.17–26.2
Dependencies
Paper
- GriefDefender
- GriefPrevention
- CoreProtect Optional
- FastAsyncWorldEdit Optional
- Residence Optional