This is the legendary minigame as you know it. Now with more features and missiles
Disclaimer: This is just a fast plugin import from spigotmc.org, I will edit properly this once I find the time.
Hello there, With this resource, I want to revive the legendary gamemode "MissileWars" from Cubehamster. MissileWars is a fast and fun minigame in which you have to destroy the portal of the enemy team. It's one of minecraft coolest and most unique minigames. With special items, you can place missiles, shields, and fireballs. You can ride on these missiles and defend yourself with shields, fireballs, and a bow. Until now there are practically no minecraft servers or networks with this gamemode. If you don't know how this gamemode works, just google it.
Features
- Fully customizable messages
- Multiple games/arenas on one server
- Simple and unique minigame
- Statistics
- Configurable sidebar
- Low CPU/Ram usage
- Change many mechanics
- Vault support
- Place clickable signs so players can join your arenas
- Play continuously without restart
- Ships with missiles and map
- Use your own map
- Add your own missiles
- Cool extra items
- Easy to use missiles
- Supported from 1.13.x up to 1.19.x
- NOTE: World loading is very slow on 1.18, so be aware, that using MissileWars can bring your server to a halt. I only recommend using with 1.18 in a bungeecord/minigame like setup
- Beautiful game design
Commands
/mw - Shows help for missilewars
/mw start - Starts the game manually
/mw stop - Stops the current game
/mw restart - Resets the current state
/mw appendrestart - Restarts the server after the next game
/mw quit - Let's you quit the game
/mw change - Change your team
/mw paste - Paste a missile
/mw reload - Reloads configurations
/mw stats - Shows stats
/mw stats recommendations - Shows recommendations
/mw stats players - Shows player list
/mw stats list - Lists history of games
mw.* - Gives you access to all mw permissions
mw.change - You can change your team
mw.paste - You can paste a missile via the command
mw.start - You can use /mw start
mw.stop -You can use /mw stop
mw.appendrestart - You can use /mw appendrestart
mw.quit - You can use /mw quit
mw.restart - You can use /mw restart
mw.reload - You can use /mw reload
mw.sign - You can now manage signs
mw.stats.* - Gives you access to all stats commands
mw.stats - You can use /mw stats
mw.stats.recommendations - You can use /mw stats recommendations
mw.stats.players - You can use /mw stats players
mw.stats.list - You can use /mw stats list
faq/troubleshooting
How does the "occurrence" option work in the config?
- It works like throwing a bunch of lottery tickets in a pot and pick one of them. The higher the number set at the "occurrence" option the higher the chance to get picked.
How much RAM do you recommend for a game server with MissileWars?
- 1 up to 1,5 GB
How does the config system work?
- A MissileWars game consists of two parts: a lobby and an arena. The lobby is somewhat the entrypoint to a game. You can define it whereever you want, in any world with any size. Each lobby has a defined list of arenas/maps it can use. You can either load a map directly at startup or later after a map has been elected. Note that the used arenas are templates so that you could have 5 concurrent games on the same map, but on different worlds of cause. In contrast to that, each lobby is bound to it's config
How can I add a clickable join sign?
- First, you need the mw.sign permission. Then simply place a sign and write in the first line "[missilewars]" and in the second the line the name of the lobby. Then place it. It should look like this:
To remove this sign, sneak and destroy it, but you are responsible, that this does not get destroyed. Try protecting it with worldguard.
Dependencies:
- WorldEdit
- Vault (if ingame money payment is needed, otherwise it does not have to be installed)