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0.2.10

Server-controlled 3D objects, armor mesh support, and vehicle fixes

3D objects

  • Control each placed shader object's state, timing, movement, rotation, and size, with smooth client-side animation.
  • Create sequences that combine object changes, waits, sounds, commands, removal, and restarts.
  • Spawn objects at coordinates from the console or command blocks. All /rp object actions now work from command blocks and through execute as <entity>.
  • State and sequence commands now target the nearest object that supports the requested state or sequence.
  • Set separate permissions for each /rp object action.
  • Added portal, meteor, and black hole examples with states and sequences.
  • Fixed rendering around triangle edges on driven 3D objects.

Dialogs

  • Studio dialogs can show icons from your server's own resource pack, pasted in or named by RP Engine icon id.

Portal scenes

  • Fixed floating tree sections and shimmering in the snowy pine scene.
  • Replaced the odd-world scene with a Manhattan avenue, including buildings, street traffic, and the Empire State Building.

3D armor

  • Armor models now support Blockbench mesh elements.
  • Set shader-helmet: true to render a set's helmet through shaders.
  • Fixed one wearer's armor failure preventing armor updates for other players.
  • Fixed armor displays not being hidden correctly when a viewer quickly rejoins.

Resource packs

  • Fixed quitting and rejoining during the initial skin wait leaving the new session without its resource packs.

Vehicles

  • Fixed holdOccupant blocking dismounts caused by death, teleporting, switching to spectator, or disconnecting. It now blocks only sneak-key dismounts while the vehicle is moving.

Information

Published
October 16, 2026
4Downloads

Platforms

Paper
Paper
1.19.4–26.3