Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
A free alternative to ItemsAdder, ModelEngine, Nexo, Oraxen, CraftEngine and BetterModel.
Background music, and stereo sounds
- New: background music. Put playlists of your sounds in a
music/folder and they play to each player in the worlds, WorldGuard regions or areas you choose, or when you start them with/rp music play. Shuffle, loop, a gap between tracks and priorities for overlapping places are all settings, and Minecraft's own music stays quiet while yours plays./rp music stopand/rp music skipeach have their own permission, so players can be allowed to stop or skip without starting anything. Plugins can start and stop music throughengine.music(). See Music. - New: stereo sounds are supported and documented. A stereo file plays the same everywhere, which suits music and menu sounds; a mono file comes from a spot in the world and fades with distance. See Mono or stereo.
- New:
/rp sound stop <id|all> [player]ends a sound early, and plugins can do the same withSounds.stop. - New: RP Engine reads each sound file's length itself, so looping vehicle sounds no longer need
length:./rp soundsshows each sound's length and whether it is mono or stereo. - New:
/rp reloadwarns about a vehicle sound that is a stereo file (it cannot come from the vehicle), and about a file that is not Ogg Vorbis, such as a renamed mp3, which would play as silence.
Platforms
Paper
1.19.4–26.3