Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
A free alternative to ItemsAdder, ModelEngine, Nexo, Oraxen, CraftEngine and BetterModel.
Mobs that shoot, spawn naturally and show boss bars, and rank tags in several places
Custom mobs
- New: a custom mob flashes red for a moment when hurt, like a vanilla mob (a red outline below 1.21.4, or on a model with no animations).
hurt-flash: falseturns it off. - New:
spawning:lets a mob appear on its own, in place of a share of the natural spawns you choose (biomes, worlds, light, day or night, group size, a cap per chunk, and which vanilla mobs it replaces). It replaces rather than adds, so mob caps and peaceful still hold. - New:
boss-bar:shows a boss bar with the mob's name and health to players near it. - Fixed: a custom mob's name never showed (its body is invisible, and the game hides an invisible mob's name). It now floats just above the model, at a
tag_namebone if the model has one: always withname-visible: true, otherwise when you look at the mob, as vanilla does. Renaming it with a name tag or a command updates it, and it goes when the mob dies. - New:
ranged:makes a mob shoot arrows, snowballs, fireballs, wither skulls or tridents. A skeleton keeps its distance and aims as it always does, holding a bow nobody can see; its attack animation plays with each shot. - New:
follow-range:,fire-immune:andglowing:. - Fixed: model parts left standing when a mob is removed without dying (despawned, removed on peaceful, killed off by another plugin) now go at once, not when their chunk next loads.
Rank tags
- New: a tag's
slot:gives it a place of its own, printed by%rpengine_tag_<slot>%(and%rpengine_tag_id_<slot>%), so a player can wear a rank before their name and a badge after it. Tags with no slot share the main one, which%rpengine_tag%has always printed.%rpengine_tags%prints every slot's winner.
Bedrock
- Fixed: a HUD sent to a Bedrock player through Geyser drew as boxes and Chinese characters. A Bedrock player now sees the HUD's words on the action bar, and a plugin's own action bar message is left alone when a HUD has no words.
Emotes
- Fixed: on 26.x the client log filled with "Missing texture references" warnings, one for every part of every emote rig.
Platforms
Paper
1.19.4–26.3