Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Adaptive hostile mob AI that learns from player tactics and makes every fight smarter
π₯ VortexMobs 1.1.0 β The Elite Update
Your mobs just got a whole lot scarier.
πΉ Elite Mob Affixes
Six named elite variants can now spawn on any hostile mob, each with unique stat multipliers, a colored name prefix, and a reward multiplier that makes killing them worth it.
| Affix | Icon | Linked Event |
|---|---|---|
| Bloodforged | π©Έ | Blood Moon |
| Stalker | π¦ | Predator Hunt |
| Warpack | πΊ | Pack Assault |
| Siegeborn | π° | Siege Night |
| Wraith | π» | Shadow Surge |
| VenomCrawler | π·οΈ | Corrupted Dawn |
Configure base spawn chance and per-event chance boosts in config.yml. All off by default.
π Invasion Event Audiovisual Identity
Every invasion event now ships with a full A/V package:
- π Unique particle effect on event start
- π Start sound, end sound, and ambient mob aura particles
- π’ Server-wide headline broadcast on start and end
All six events remain disabled by default β opt in individually.
π Paginated Drop Catalog
The admin /vortexmobs drop editor GUI now supports:
- Category filters β Tracked mobs / All Hostile / Elite Variants
- Page navigation β forward and back buttons, no more one endless list
- Elite drop inheritance β variant tables fall back to the base mob type automatically
π Fixes
- Right-clicking a biome in the drop editor now correctly resets its multiplier to
1.00 - Elite drop fallback chain is correctly resolved at drop time
Information
| Published on | May 11, 2026 |
|---|---|
| Downloads | 2 |
Platforms
Paper (1.21-26.1.2)