Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Lightweight teams plugin with invites, team chat, and friendly-fire control — no bloat, no gimmicks.
Changelog
This changelog covers updates from v1.0.6 through v1.1.0.
v1.1.0
Added
- Admin safety toggles
- Config options to enable/disable force disband, force kick, and owner transfer
- Invite refresh behavior
- Re-inviting a player refreshes the existing invite instead of creating duplicates
- Team chat improvements
- Optional default team-chat mode on join
- Improved admin spy formatting
- Team homes enhancements
- Server name metadata for future proxy support
- Improved validation for cross-server home usage
- Integration support
- MiniPlaceholders integration added
- Configuration
- New admin and chat safety options
- Expanded comments and documentation
Changed
- Improved internal invite handling logic
- Refined permission checks for admin actions
- Cleaned up command feedback and error handling
Fixed
- Edge cases with multiple pending invites
- Minor permission inconsistencies
- Stability improvements across team actions
v1.0.9
Added
- Additional invite anti-spam protections
- Better handling of expired invites
- Improved messaging consistency
Changed
- Internal refactoring of team and invite services
- Cleaner command output formatting
Fixed
- Rare invite duplication scenarios
- Minor logic issues when accepting or denying invites
v1.0.8
Added
- Safer data storage
- Atomic file writes to reduce corruption risk
- Automatic rolling backups of team data
- Invite limits
- Maximum pending invites per player
- Maximum outgoing invites per team
- Friendly fire improvements
- Support for potions, tridents, and additional damage sources
Changed
- Autosave behavior improved for reliability
- Internal storage layer cleanup
Fixed
- Data loss risk during crashes
- Friendly-fire edge cases with non-melee damage
v1.0.7
Added
- Initial team homes system
- Shared teleport locations
- Configurable warmups and cooldowns
- Team size permission overrides (
sorekillteams.max.<number>)
Changed
- Improved team creation validation
- Better permission fallback handling
Fixed
- Team size calculation bugs
- Minor command execution issues
v1.0.6
Added
- Improved friendly-fire handling for projectiles
- Better invite expiration cleanup
- Expanded configuration comments
Changed
- Internal service structure cleanup
- More consistent permission checks
Fixed
- Friendly-fire bypass permission edge cases
- Minor memory and logic issues in invite handling
For full details, see the commit history on GitHub: https://github.com/thesorekill/SorekillTeams
Information
| Published on | December 23, 2025 |
|---|---|
| Downloads | 2 |
Platforms
Paper (1.21-1.21.11)
Dependencies
Paper