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PlayTimeManager is a playtime tracker that monitors player activity with extensive customization and automated rewards.

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Release
3.6.4

TheGabro released PlayTimeManager version 3.6.4 on April 16, 2026

New features

New join streak rewards repeatability option

Streak rewards can now be configured as non-repeatable, meaning they will only be granted to a player once even if their streak resets and they reach the required join count again. Note that this option is only available for single-join rewards, range rewards are always repeatable.

New PAPI placeholders

  • New PAPI placeholders have been added for join streak rewards, allowing you to query reward state and metadata directly, including whether a reward is pending collection, expired, or already received. A repeatable property is also exposed.

  • New PAPI placeholders have been added for goals, letting you check goal completion status and completed goal counts for the current player or by nickname.

See the refactored Placeholders page index for the full references.

Claimrewards GUI overhaul

All GUI slot positions (filter buttons, pagination, claim-all, no-rewards indicator) are now configurable from GUIs-config.yml rather than hardcoded. Border material and visibility, filter button materials, and sound effects for claim success, errors, and permission denials are likewise config-driven. PlaceholderAPI placeholders are now resolved in all GUI strings if PAPI is installed. Reward items now support PLAYER_HEAD as available icon material, same with the stats GUI.

Improvements

Nickname lookups for premium servers are no longer case-sensitive across all plugin features. You can now reference a player as Steve, steve, or STEVE and the plugin will resolve them correctly. On cracked (offline-mode) servers, the player's original casing is still required.

Bug fixes

  • Fixed a display bug in the goal settings GUI where the repeatability toggle was showing the wrong label. [@MM4096, #23]
  • Fixed an issue where using /playtime reset on a currently online player would not correctly clear their playtime data.
  • Fixed a desync issue affecting join streak reward processing on servers with low TPS. If a player who had not finished loading disconnected and reconnected repeatedly, the plugin could grant streak rewards out of order, bypassing the normal join streak schedule. This has been corrected.
  • Various improvements all around.

Information

Published onApril 16, 2026
Downloads10

Platforms

Paper Paper (1.19-26.1.2)

Dependencies

Paper Paper
Edit Plugin Dependencies: Paper