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World management system for modern paper servers


Simple, modern, efficient and blazingly fast world management system with support for linking worlds to properly use portals with multiple worlds
bStat Metrics can be found here




Argument Description Usage Permission
confirm confirm a pending action /world confirm
create build an image and create a world based on that /world create [name] (flags) worlds.command.world.create
delete permanently delete a certain world /world delete [world] (flags) worlds.command.world.delete
export save a certain world to the disk /world export (world) worlds.command.world.export
import import a world from an existing image /world import [image] worlds.command.world.import
info receive all important information about a world /world info (world) worlds.command.world.info
list receive a list of all existing worlds /world list worlds.command.world.list
setspawn change the spawn point of a world /world setspawn (position) (angle) worlds.command.world.setspawn
teleport teleport you or someone else to a certain world /world teleport [world] (player) worlds.command.world.teleport

The perm-pack to grant all permissions: worlds.commands.world


Argument Description Usage Permission
create create a new world link /link create [source] [destination] [portal-type] worlds.command.link.create
delete delete an existing world link /link delete [link] worlds.command.link.delete
list receive a list of all world links /link list worlds.command.link.list

The perm-pack to grant all permissions: worlds.commands.link


Command flags are used by adding a double dash (--) in front of the name (example: --generator)
the aliases can be used by adding a single dash (-) in front of the alias (example: -g)

/world create

Flag Alias Values Description
auto-save true, false whether the world will automatically save
base b world creates a world based on another world
deletion world, world-and-image automatically deletes the world (and its image) on shutdown
environment e nether, normal, the-end changes the environment of the world
generator g world generator plugin uses a custom generator and biome provider for the world creation
hardcore sets the world in hardcore mode
identifier i world generator identifier defines which generator/biome-provider was requested for the generator
load-manual prevents the world from getting automatically loaded on startup
preset world preset uses a custom world preset for the world creation
seed s seed (Long/String) defines the seed which will be used to generate the world
structures true, false whether structures should generate in the world
type t amplified, flat, large-biomes, normal changes the type of the world

/world delete

Flag Description
keep-image deletes the world but not its image
keep-world unloads the world (no files will be deleted)

/world setspawn

Flag Description
first-join set the first join spawn world
on-join set the join spawn world

The general spawn position will be overridden and only the world will be used

World Images

A world image file has the extension .image and contains a json object with the following entries

Key Values Description Optional
name String the name of the world No
settings World Preset the world settings
(only for flat maps)
generator World Generator defines the world generator
(not combinable with settings)
deletion WORLD, WORLD_AND_IMAGE what to delete on shutdown Yes
environment NORMAL, NETHER, THE_END the environment of the world No
type NORMAL, FLAT, LARGE_BIOMES, AMPLIFIED the type of the world No
generateStructures boolean whether to generate structures Yes
hardcore boolean whether the world should be in hardcore mode
(not properly working yet)
loadOnStart boolean whether the world should be loaded on startup Yes
seed double the seed of the world No


  "name": "example",
  "settings": "{\"biome\":\"minecraft:the_void\",\"layers\":[]}",
  "deletion": "WORLD",
  "environment": "NORMAL",
  "type": "FLAT",
  "generateStructures": true,
  "hardcore": false,
  "loadOnStart": true,
  "seed": -7920583562141293424

World Generator

A world generator consists out of two parts: The plugin and the identifier
The plugin is just the name of the plugin itself.
In most cases the identifier can be null, but in case a plugin provides multiple world generators,
you have to define which one should be used.


  "plugin": "example-plugin",
  "identifier": "example-generator"

World Presets




CategoryWorld Management
Published onOctober 1, 2023

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