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Solve inconsistent player counts across multiple Velocity proxies.
🚀 MultiProxySync 2.2.0
This update introduces Redis Pub/Sub-based real-time synchronization and adds MiniPlaceholders support.
✨ Added
- Added Redis Pub/Sub real-time sync for faster cross-proxy player count updates
- Added MiniPlaceholders support
- Added the
<multiproxysync_global_player_count>placeholder
⚡ Improved
- Improved player count refresh responsiveness across multiple proxies
- Improved shutdown cleanup behavior so proxies publish an update after removing their own Redis data
- Kept the original heartbeat sync as a fallback mechanism for stability
🐛 Fixed
- Fixed an early-known synchronization timing issue where player count changes on other proxies were not always reflected quickly enough after player joins, leaves, or proxy shutdowns
- Fixed extra Redis overhead caused by the placeholder implementation introduced in 2.1.0
Platforms
Velocity
3.0–4.0.0