uxmEssentials 0.2.0
The largest release yet 5 new modules, a config-driven management GUI for every feature, a complete UI restyle, and a deep PlaceholderAPI integration. Now built on Paper 26.1.2 / Java 25.
New modules
Worlds a full multi-world manager
- Create / import / load / unload / delete worlds (with confirm-staged deletion)
- Per-world properties & gamerules, applied live and on load; force per-world gamemode
- Built-in void and flat generators, selectable at create time
- Access control: per-world entry permissions, economy entry fees, restricted-join redirect
/world tp//world spawn, per-world spawn points & aliases- Portals linked across worlds with coordinate scaling
- World editor GUI (list / settings / generation / rules / access)
- Pre-generation engine with
/worlds pregenprogress - Backup & restore with a zip-slip-guarded archiver
- Idle-world auto-unload, plus worlds placeholders
NPCs packet-based fake-player & entity NPCs (no real entities, our own packet layer)
- Any entity type: players, mobs, and display entities (text / block / item / interaction-hitbox)
- Skins by username, MineSkin (v2), URL, or raw texture; slim-variant support
- Click-action chains (delay, chance, condition, cost, give, command, player_op, random-pick, title, sound…) with full chain editing
- Equipment, glowing + glow colour, poses, non-uniform scale & translation, look-at-player
- Deep per-type metadata (horse/sheep/cat/frog/wolf/axolotl/panda/shulker… variants & states)
- Ownership: per-owner creation quota, command blocklist, owner recorded on create
- Tools:
/npc copy/info/nearby/teleport/center/fix/help/list, typed/npc create
Staff Mode a dedicated staff context
- Toggle with loadout swap (saved & restored), vanish, examine, freeze, follow, navigator, compass
- Staff chat, online-staff list, mode alerts, flight + night vision
- Rollback to revoke an actor's active sanctions, server lockdown, targeted socialspy
Nametags above-head nametags via display entities
- Hides the vanilla name, respects vanish, separate view-range vs cull distance, packet-rendered
Tablist split out of Scoreboard into its own module
- Per-player tab name formatting & sorting, animated header/footer
- Fixed-slot layouts with filler entries, optional synthetic tablist that hides real players, custom skins via packets
Major expansions to existing modules
Holograms action chains on click, multi-page holograms (per-viewer click-to-cycle), leaderboard holograms (e.g. balance), per-player visibility & per-hologram blacklist, inline animations (rainbow/typewriter/scroll), player-head/item/block/frozen-entity types, glow colour & text opacity, alignment/see-through/3-axis scale/shadow, text macros + built-in tokens + PAPI/MiniPlaceholders, link-to-NPC follow, /hologram moveto, FancyHolograms & DecentHolograms importers.
Homes rewritten to a slot-based GUI model; home visibility + invites (/visit, /invite); land-claim gating across 9 providers (Lands, GriefPrevention, uxmClaims…); optional economy charge; death-respawn chain (home/bed/spawn); /homeadmin; unsafe/blacklisted-world guards; EssentialsX import into slots.
Vote VotingPlugin-class overhaul: vote totals + /vote top, config-driven reward engine, vote party (escalation, admin, rewards, cross-server sync), voting streaks, per-site cooldowns + reminders (/vote next/last), vote-sites GUI, multi-channel broadcasts, Discord webhook notifications, offline queue + /vote claim.
Vaults /vault delete + economy cost, item blacklist, selector GUI, per-vault name & icon, overflow rescue, inactive-vault purge, open sound.
Moderation silent sanctions, duration limits, warn escalation, unified /history /staffhistory /checkban /checkmute, IP history + address-strictness, cross-server ban kicks, LiteBans importer.
Messaging & Announcements AFK notices, offline-message mail fallback, /mail sendall, multi-channel auto-announcements (placeholders, conditions, cadence), custom advancement notifications.
Scoreboard condition-selected sidebar boards (per-player by priority), animated & conditional lines, hide score numbers, re-render on world/gamemode change.
Teleport configurable arrival sound/particle effects.
Server management & UI
- Config-driven management GUI for every module + a
/uxmess guihub and shared framework edit holograms, NPCs, warps, vaults, moderation, settings panels, etc. entirely in-game - A reusable colour-picker widget (glass swatches + hex), now used consistently everywhere
- Full UI restyle: blue palette, no bold/gradients,
&8titles, singleuxmEssentials »prefix, glyph/emoji cleanup driven by one shared style-token resolver
PlaceholderAPI
Broad placeholder coverage added across every module economy (per-currency, indexed baltop), homes, presence/nickname, teleport, moderation (ban/mute/freeze/warn), vaults, kits, warps & player-warps, messaging, staff, Discord, communication, holograms, and server-metric tokens.
Platform & importers
- Base raised to Paper 26.1.2 / Java 25
- Our own GPL-free packet layer for NPCs, nametags & tablist skins
- Importers: EssentialsX (homes), FancyHolograms, DecentHolograms, LiteBans
Notable fixes
- NPCs/nametags now render on 1.21.11 fixed the packet channel resolver (inherited-field walk + fail-closed on uniterable connection-graph collections)
- Management-GUI polish: coloured lore icons, grey titles, reordered list clicks, populated "Current" hints
- Anvil text-input no longer returns the prompt item to the player
- Flyway self-heals checksum drift before migrating
Information
| Published on | June 21, 2026 |
|---|---|
| Downloads | 1 |