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A modern, modular essentials plugin for Paper 1.21.11+.

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Alpha
0.2.0

siracozmen released uxmEssentials version 0.2.0 on Today 1:30 PM

uxmEssentials 0.2.0

The largest release yet 5 new modules, a config-driven management GUI for every feature, a complete UI restyle, and a deep PlaceholderAPI integration. Now built on Paper 26.1.2 / Java 25.

New modules

Worlds a full multi-world manager

  • Create / import / load / unload / delete worlds (with confirm-staged deletion)
  • Per-world properties & gamerules, applied live and on load; force per-world gamemode
  • Built-in void and flat generators, selectable at create time
  • Access control: per-world entry permissions, economy entry fees, restricted-join redirect
  • /world tp / /world spawn, per-world spawn points & aliases
  • Portals linked across worlds with coordinate scaling
  • World editor GUI (list / settings / generation / rules / access)
  • Pre-generation engine with /worlds pregen progress
  • Backup & restore with a zip-slip-guarded archiver
  • Idle-world auto-unload, plus worlds placeholders

NPCs packet-based fake-player & entity NPCs (no real entities, our own packet layer)

  • Any entity type: players, mobs, and display entities (text / block / item / interaction-hitbox)
  • Skins by username, MineSkin (v2), URL, or raw texture; slim-variant support
  • Click-action chains (delay, chance, condition, cost, give, command, player_op, random-pick, title, sound…) with full chain editing
  • Equipment, glowing + glow colour, poses, non-uniform scale & translation, look-at-player
  • Deep per-type metadata (horse/sheep/cat/frog/wolf/axolotl/panda/shulker… variants & states)
  • Ownership: per-owner creation quota, command blocklist, owner recorded on create
  • Tools: /npc copy/info/nearby/teleport/center/fix/help/list, typed /npc create

Staff Mode a dedicated staff context

  • Toggle with loadout swap (saved & restored), vanish, examine, freeze, follow, navigator, compass
  • Staff chat, online-staff list, mode alerts, flight + night vision
  • Rollback to revoke an actor's active sanctions, server lockdown, targeted socialspy

Nametags above-head nametags via display entities

  • Hides the vanilla name, respects vanish, separate view-range vs cull distance, packet-rendered

Tablist split out of Scoreboard into its own module

  • Per-player tab name formatting & sorting, animated header/footer
  • Fixed-slot layouts with filler entries, optional synthetic tablist that hides real players, custom skins via packets

Major expansions to existing modules

Holograms action chains on click, multi-page holograms (per-viewer click-to-cycle), leaderboard holograms (e.g. balance), per-player visibility & per-hologram blacklist, inline animations (rainbow/typewriter/scroll), player-head/item/block/frozen-entity types, glow colour & text opacity, alignment/see-through/3-axis scale/shadow, text macros + built-in tokens + PAPI/MiniPlaceholders, link-to-NPC follow, /hologram moveto, FancyHolograms & DecentHolograms importers.

Homes rewritten to a slot-based GUI model; home visibility + invites (/visit, /invite); land-claim gating across 9 providers (Lands, GriefPrevention, uxmClaims…); optional economy charge; death-respawn chain (home/bed/spawn); /homeadmin; unsafe/blacklisted-world guards; EssentialsX import into slots.

Vote VotingPlugin-class overhaul: vote totals + /vote top, config-driven reward engine, vote party (escalation, admin, rewards, cross-server sync), voting streaks, per-site cooldowns + reminders (/vote next/last), vote-sites GUI, multi-channel broadcasts, Discord webhook notifications, offline queue + /vote claim.

Vaults /vault delete + economy cost, item blacklist, selector GUI, per-vault name & icon, overflow rescue, inactive-vault purge, open sound.

Moderation silent sanctions, duration limits, warn escalation, unified /history /staffhistory /checkban /checkmute, IP history + address-strictness, cross-server ban kicks, LiteBans importer.

Messaging & Announcements AFK notices, offline-message mail fallback, /mail sendall, multi-channel auto-announcements (placeholders, conditions, cadence), custom advancement notifications.

Scoreboard condition-selected sidebar boards (per-player by priority), animated & conditional lines, hide score numbers, re-render on world/gamemode change.

Teleport configurable arrival sound/particle effects.

Server management & UI

  • Config-driven management GUI for every module + a /uxmess gui hub and shared framework edit holograms, NPCs, warps, vaults, moderation, settings panels, etc. entirely in-game
  • A reusable colour-picker widget (glass swatches + hex), now used consistently everywhere
  • Full UI restyle: blue palette, no bold/gradients, &8 titles, single uxmEssentials » prefix, glyph/emoji cleanup driven by one shared style-token resolver

PlaceholderAPI

Broad placeholder coverage added across every module economy (per-currency, indexed baltop), homes, presence/nickname, teleport, moderation (ban/mute/freeze/warn), vaults, kits, warps & player-warps, messaging, staff, Discord, communication, holograms, and server-metric tokens.

Platform & importers

  • Base raised to Paper 26.1.2 / Java 25
  • Our own GPL-free packet layer for NPCs, nametags & tablist skins
  • Importers: EssentialsX (homes), FancyHolograms, DecentHolograms, LiteBans

Notable fixes

  • NPCs/nametags now render on 1.21.11 fixed the packet channel resolver (inherited-field walk + fail-closed on uniterable connection-graph collections)
  • Management-GUI polish: coloured lore icons, grey titles, reordered list clicks, populated "Current" hints
  • Anvil text-input no longer returns the prompt item to the player
  • Flyway self-heals checksum drift before migrating

Information

Published onJune 21, 2026
Downloads1

Platforms

Paper Paper (26.1-26.2)

Dependencies

Paper Paper
Edit Plugin Dependencies: Paper