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The CreativeGates plugin recontinued - create custom teleportation gates with ease!

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Release
3.4.2

Ymerejliaf released CreativeGates3 version 3.4.2 on June 29, 2026

This is the official release of version 3.4.2 of CreativeGates. Here is a list of updates included in this version

New Features:

  • You can now use Lava for CreativeGates in the Nether instead of Water
    • This is controlled through the new setting useLavaInNether. Note that this ONLY works if usingWater is also enabled. Lava just takes the place of Water in the Nether.
  • A safety check has been added to CreativeGates. If the exit location of a gate is blocked, we will not allow the player to go through. If there are other gates in the network, they will be taken to the next gate in sequence. Otherwise they will see a message letting them know that the gate is blocked.
  • Horizontal Gates have been added to CreativeGates!
    • This allows you to place gates on ceilings or floors.
    • These will automatically be enabled by default. You can disable by setting horizontalGatesEnabled to false.
    • By default, Horizontal Gates will preserve velocity when you go through them. This means that if you fall through a floor gate, you will go shooting out the receiving end gate (if it is also a horizontal gate). We do not (currently) preserve velocity if you are going out of a regular vertical gate (this may be added later!).
      • Players will shoot out in the direction of the gate exit block. So when you create the gate, be sure to stand in the spot you want the gate to shoot the player out towards.
      • This can be disabled by setting horizontalGatesPreserveVelocity to false.
    • You can think of this similar to the game Portal in how the physics work. However, we do cap the velocity, so there is an upper limit to how fast/high you will shoot out of the gate on the other end.
    • Note that if the player is not going at a high enough velocity to clear the gate's area, they will not go shooting out and will just be placed at the gate exit block.
    • Note that players will not take fall damage when they go shooting out of a horizontal gate.
    • Note that Horizontal Gates will always use water/lava as Minecraft does not allow nether portal blocks to work in horizontal rotation.
  • The teleportation sound is now configurable. This is done through the new teleportationSound settings.

Bug Fixes:

  • In some cases, the teleportation sound was not playing correctly. This has been fixed.
  • Sometimes players would be taken to the Nether when using standard portal blocks in their gates instead of water. This occurred mainly when the player was in Creative mode. This should be fixed now.
  • A longstanding bug (that has been around for years since before I took over maintenance of this) existed where item frames hanging nearby a portal would be broken when a portal was destroyed. This has been fixed.

IMPORTANT: Please install the new MassiveCore version as well. You can obtain a copy from the same link you can download CreativeGates from.

As always, please Submit an Issue on GitHub if you encounter any bugs or problems. Thanks!

Information

Published onJune 29, 2026
Downloads8

Platforms

Paper Paper (1.21-26.2)

Dependencies

Paper Paper
Edit Plugin Dependencies: Paper